Feint |
2 |
2 Difficulty Upgrades to next attack |
Spend 1 Triumph or 3 Advantages generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |
Defensive Training |
1 |
Add Defensive 1 to Lightsaber |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Side Step |
1 |
1 Difficulty Upgrade to ranged attacks |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Conditioned |
1 |
- 1 Black/ -1 falling strain and damage |
Remove 1 Black per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Street Smarts |
1 |
- 1 Black |
Remove 1 Black per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Confidence |
1 |
-1 difficulty to fear Discipline checks |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
Parry |
11 |
-13 Melee Damage |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Improved Parry |
1 |
|
When parrying a hit that generated 1 Despair or 3 Disadvantages, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Defensive Stance |
3 |
3 Difficulty Upgrades to melee attacks |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Supreme Parry |
1 |
|
If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
Reflect |
6 |
-8 Ranged Damage |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Improved Reflect |
1 |
+2 damage (Etaan Crystal) |
When reflecting a hit that generated 1 Despair or 3 Disadvatages, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Supreme Reflect |
1 |
|
If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect. |
Duelist's Training |
1 |
|
Add 1 Blue to Melee and Lightsaber checks when engaged with only one opponent. |
Intense Presence |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating. |
Sum Djem |
1 |
|
May spend 1 Triumph or 2 Advantages with successful Lightsaber check to disarm opponent. |
Makashi Flourish |
1 |
|
Once per encounter, perform Makashi Flourish action. Make an Average (2 Purple) Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to Successes, and heal an equal amount. |
Makashi Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Counterstrike |
1 |
|
When an attack misses the character and generates 1 Despair or 2 Disadvantages, may upgrade next Lightsaber (Cunning) check against attacker during encounter once. |
Djem So Deflection |
1 |
|
After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent. |
Saber Throw |
1 |
|
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend 1 Force Point and succeed to hit target; spend 1 Force Point to have weapon return to hand. |
Falling Avalanche |
1 |
|
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. |
Shien Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
Defensive Circle |
1 |
|
May take the Defensive Circle action; make a Hard (3 Purple) Lightsaber (Intellect) check. The character, plus one ally within short range per Success, gains 1 defense plus 1 defense per 2 Advantages. |
Soresu Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |