Zexus by dumbrock

Species
Falleen
Career
Mystic
Specializations
Makashi Duelist/Soresu Defender/Shien Expert
System
Force and Destiny

6
Threshold 17
Current 0
Threshold 20
Current 0
Ranged 0
Melee 2

Characteristics

4
3
2
2
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4 CCCC 50
Charm (Pr) X 5 SCCCC 70
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 4 CCCC 50
Coordination (Ag) X 3 CCC 30
Deception (Cun) 0
Discipline (Will) X 3 CCC 30
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3 AAC 15
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 4 CCCC 50
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3 AAC 15
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 5 BBCCC 60
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder
Damage
6
Critical
2
Lightsaber Throw
Range
Medium
Skill
Lightsaber
Breach 1, Defensive 2, Sunder
Damage
6
Critical
2

0
1360
2/9

Weapons & Armor

Concealing Robes:
Def 0, Soak 1, Encum 1, HP 0, Rarity 2

Add 1 Black to an opponent attempting to identify the wearer.

Crossguard Lightsaber (Etaan Crystal):
Encum 1, HP 4, Rarity 10

When attacked, may spend 3 Disadvantages from opponent check to cause them to become disarmed.

When using the Improved Reflect talent, increase damage dealt by 2

Personal Gear

Assets & Resources

Beguiling Pheromones: Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Feint 2 2 Difficulty Upgrades to next attack Spend 1 Triumph or 3 Advantages generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
Defensive Training 1 Add Defensive 1 to Lightsaber When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Side Step 1 1 Difficulty Upgrade to ranged attacks Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Conditioned 1 - 1 Black/ -1 falling strain and damage Remove 1 Black per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Street Smarts 1 - 1 Black Remove 1 Black per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Confidence 1 -1 difficulty to fear Discipline checks May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence
Parry 11 -13 Melee Damage When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Improved Parry 1 When parrying a hit that generated 1 Despair or 3 Disadvantages, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Defensive Stance 3 3 Difficulty Upgrades to melee attacks Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Supreme Parry 1 If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.
Reflect 6 -8 Ranged Damage When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Reflect 1 +2 damage (Etaan Crystal) When reflecting a hit that generated 1 Despair or 3 Disadvatages, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Supreme Reflect 1 If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.
Duelist's Training 1 Add 1 Blue to Melee and Lightsaber checks when engaged with only one opponent.
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating.
Sum Djem 1 May spend 1 Triumph or 2 Advantages with successful Lightsaber check to disarm opponent.
Makashi Flourish 1 Once per encounter, perform Makashi Flourish action. Make an Average (2 Purple) Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to Successes, and heal an equal amount.
Makashi Technique 1 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Counterstrike 1 When an attack misses the character and generates 1 Despair or 2 Disadvantages, may upgrade next Lightsaber (Cunning) check against attacker during encounter once.
Djem So Deflection 1 After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.
Saber Throw 1 Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend 1 Force Point and succeed to hit target; spend 1 Force Point to have weapon return to hand.
Falling Avalanche 1 Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Shien Technique 1 When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Defensive Circle 1 May take the Defensive Circle action; make a Hard (3 Purple) Lightsaber (Intellect) check. The character, plus one ally within short range per Success, gains 1 defense plus 1 defense per 2 Advantages.
Soresu Technique 1 When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.

Force Powers

Force Rating
1
Power
Enhance (10)
Description
50 XP

When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend a Force Point to gain Success or Advantage (user’s choice) on the check.
Upgrade Effect
Control (10) Take a Force Leap action: make a Enhance power check. The user may spend a Force Point to jump horizontally to any location in short range.
Control (10) When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Range (10) Spend 1 Force Points to increase range band to Medium
Control (10) The user can perform a Force Leap as a maneuver instead of an action.

Background

The Privileged Few

One with the Force

Ultimate Abilities

Motivation

Ambition: Glory

Zexus wants to prove to everyone that he is the best Lightsaber Duelist in the galaxy.

Morality

Pride Vs Arrogance

Description

Other Notes

Starting XP: 90
Spending XP: 1270
Specializations I: -850
Force Powers I: -50
Skills I: -370


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