Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Parry
3
F&D, 100
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Conditioned
1
F&D, 100
Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Grit
1
F&D, 100
Cain + 1 strain threshold.
Defensive Training
1
F&D, 100
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Multiple Opponents
1
F&D, 100
Add (BOOST) to Lightsaber, Brawl and Melee checks when engaged with multiple opponents.
Durable
1
F&D, 100
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Improved Parry
1
F&D, 100
When parrying a hit that generated (DESPAIR) or (THREATx3) may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Force Powers
Force Rating
1
Power
Sarlacc Sweep
Description
Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend O O to hit additional engaged targets.
Upgrade
Effect
Power
Sum Djem
Description
May spend (TRIUMPH) or (ADVANTAGEx2) with successful Lightsaber check to disarm opponent.