Outdoorsman |
1 |
N/A (Racial) |
The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
Toughened (Passive) (10xp) |
2 |
Savage Spirits (p28) RotS (p28) |
Gain +2 wound threshold. |
Dedication (Passive) (100xp) |
4 |
Force and Destiny (p90) RotS (p28) |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Jump Up (Active) (5xp) |
1 |
Force and Destiny (p90) |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique (Passive) (10xp) |
1 |
Force and Destiny (p90) |
When making a check using the Lightsaber skill, the character may use Agility instead of brawn. |
Parry (Active) (20xp) |
2 |
Force and Destiny (p90) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect (Active) (15xp) |
1 |
Force and Destiny (p90) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Hawk Bat Swoop (Active) (20xp) |
1 |
Force and Destiny (p90) |
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding force die no greater than Force rating. Spend a pip to engage target and spend a pip to add 1 advantage to check. |
Saber Throw (Active) (25xp) |
1 |
Force and Destiny (p90) |
Perform Saber Throw action: make Lightsaber combat check as ranged attack at target within medium range, adding force die no greater than Force rating. Must spend a pip and succeed to hit target; spend a pip to have weapon return to hand. |
Saber Swarm (Active) (20xp) |
1 |
Force and Destiny (p90) |
Perform the Saber Swarm maneuver; suffer 1 strain to make make next Lightsaber (Ability) combat check this turn gain the linked item quality equal to Force rating during check. |
Conditioned (Passive) (5xp) |
1 |
Force and Destiny (p90) |
Remove a setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Dodge (Active) (10xp) |
1 |
Force and Destiny (p90) |
When targeted by combat check. may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Improved Parry (Passive) (15xp) |
1 |
Force and Destiny (p90) |
When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Shortcut (Passive) (5xp) |
1 |
Savage Spirits (p32) |
During a chase, the character adds a Boost Die equal to his ranks in Shortcut to any checks made to catch up to an opponent. |
Planet Mapper (Passive) (10xp) |
1 |
Savage Spirits (p32) |
Remove Setback Die per rank of Planet Mapper from Streetwise or Survival Checks used for navigation on a world. Such checks also take half the normal time. |
Uncanny Senses (Passive) (15xp) |
1 |
Savage Spirits (p32) |
Add a Boost Die per rank of Uncanny Senses to all perception checks. |
Precise Aim (Active) (15xp) |
1 |
Savage Spirits (p28) |
Once per round, may make a Precise Aim maneuver. Suffer a number of strain no greater then ranks in precise aim, then reduce a target's melee and ranged defense by that number. |
Marked for Death (Active) (20xp) |
1 |
Savage Spirits (p28) |
Take the Marked For Death Maneuver, committing Force Die. Add advantage to combat checks whilst force die romains comitted. But cannot use this target again until the original target is incapacitated or the session ends. |
Force Rating (Passive) (60xp) |
3 |
Savage Spirits (p32) |
Gain +1 force rating. |
Quick Draw (Active) (10xp) |
2 |
Savage Spirits (p28), RotS (p28) |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Well Rounded (Passive) (10xp) |
1 |
RotS (p28) |
Choose 2 skills. (Streetwise, Stealth). They permanently become career skills. |
Deathblow (Passive) (20xp) |
1 |
Savage Spirits (p28) |
After making a successful attack with a non-starship vehicle weapon, the character may spend one destiny point to add damage equal to his Willpower to one hit of the successful attack. |
Essential Kill (Passive) (25xp) |
1 |
Savage Spirits (p28) |
When making a non-gunnary combat check. The character may add Force Die no greater then his force rating to the check. The character may spend Force Pips to add Advantage or Three Force Pips to add Triumph to the result. (characters choice) |
Adaptable (Active) (20xp) |
1 |
RotS (p28) |
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or Threat equal to their ranks in Cool. |
Lethal Blows (Passive) (10xp) |
1 |
Savage Spirits (p28) |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Grit (Passive) (15xp) |
3 |
RotS (p28) Savage Spirits (p32) (p28) |
Gain +1 strain threshold. |
Master Starhopper (Active) (25xp) |
1 |
Savage Spirits (p32) |
Once per round, the character may suffer 2 strain to decrease the difficulty of his next Astrogation check by one, to a minimum of Easy. |
Sense Danger (Active) (10xp) |
1 |
RotS (p28) |
Once per session, remove 2 setback from any one check. |
Quick Strike |
1 |
Savage Spirits (p25) |
Add a boost die per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. |
Hunter's Quarry |
1 |
Savage Spirits (p25) |
Take a Hunter's Quarry action, make a Hard (3 Purple) Survival check to upgrade the ability of all attacks made against a target at Long Range until the end of the character's next turn. |
Improved Hunter's Quarry |
1 |
Savage Spirits (p25) |
Suffer 2 strain to perform the Hunter's Quarry action as a maneuver. |