Jee'Nephit by steppeulven

Species
Zaa'kir
Career
Colonist
Specializations
Big game hunter
System
Edge of the Empire

3
Threshold 11
Current 11
Threshold 12
Current 12
Ranged 0
Melee 0

Characteristics

2
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Zaa'kir Slugthrower
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3 5/5
Damage
8
Critical
3
Slug gun
Range
Short
Skill
Ranged: Light
6/6
Damage
6
Critical
3
Zaa'kir ritual knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Re-chargeable stun mine (200 credits)
Range
Short
Skill
Ranged: Heavy
Limited ammo x2, stun damage, blast 4
Damage
10
Critical
3
Glop Grenade
Range
Short
Skill
Ranged: Light
ensnare
Damage
1
Critical
1

0
100

Weapons & Armor

Adverse envoirmental gear

Personal Gear

Macrobinoculars
Beastcall
Surveillance tagger
Thumper
Chemlure
Muzzle, upgrade difficulty check to hear shot

Assets & Resources

Hunter's Instincts - When making an Initiative check, a Zaa'kir may use Survival instead of Vigilance or Cool.

Critical Injuries & Conditions

Background

Motivation

Obligations

Description

Other Notes

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