System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
2 |
|
|
| Leadership (Pr) |
X |
1 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
2 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
1 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
1 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
1 |
|
|
Attacks
|
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breech 1, Sunder
|
Damage
6 |
Critical
2 |
Weapons & Armor
Armoured clothing
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Healing Trance |
|
FD page 69 |
Committe a force dice. Heals 1 wound per round |
|
Physician |
|
FD page 69 |
Heal plus 1 strain on med check |
|
Surgeon |
|
FD page 69 |
Heal plus 1 wounds on med check |
|
Rapid Recovery |
|
FD page 69 |
Heal plus 1 strain after combat |
Force Powers
Power
Heal/Harm
Description
Role a forced dice to heal or inflict wounds equal to Intellect.
Power
Move
Description
Forced dice to move an object size 0 within short range to max range.
Power
Force Seek
Description
Spend 2 forced dice to disern person or object. Spend 1 forced dice to use a vigenlence check to see hidden enemies or through illusions