Steev by Totalimmortal85

Species
Vurk
Career
Consular
Specializations
Arbiter
System
Force and Destiny

0
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 2
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

0
105
1500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Amphibious 1 Unlimited Power pg.24 Can breathe underwater and suffer no movement penalties when travelling through water
Cold-Blooded 1 Unlimited Power pg.24 add 1 Setback die to all checks in cold environments
Sense Emotions 1 Disciples of Harmony pg.23 add 1 Boost die to all Charm, Coercion, and Deception checks unless target is immune to Force powers.
Grit 2 Disciples of Harmony pg.23 Gain +1 Strain threshold
Toughened 1 Disciples of Harmony pg.23 Gain +2 Wound threshold
Savy Negotiator 1 Disciples of Harmony pg.23 Remove 1 Setback die per rank of SN from all Negotiation and Streetwise Checks

Force Powers

Force Rating
1
Power
Heal/Harm
Description
F&D pg.292

Heal: Spend (L)/(D) to heal a number of wounds equal to Intellect from an engaged living creature.

Harm: Spend (L)/(D) to inflict a number of wounds equal to Intellect on an engaged living target. The User gains one Conflict.
Upgrade Effect
Control F&D pg.292
Heal: If no (D) was generated, target heals Strain equal to amount of wounds healed.
Harm: If any (D) was generated, user heals Strain equal to amount of wounds inflicted.

Background

Motivation

Morality

50 : +5 XP and +1000 Credits

Discipline : Emotions and desires must be recognized and controlled, preventing rash and reckless acts that might inadvertently endanger those they are trying to help.

Indecision : Can sometimes spend far too long considering the matter, unable to find the confidence necessary to make a hard choice. Faced with a situation that demands immediate reaction, the character is unable to make any choice at all.

Description

Other Notes

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