Can breathe underwater and suffer no movement penalties when travelling through water
Cold-Blooded
1
Unlimited Power pg.24
add 1 Setback die to all checks in cold environments
Sense Emotions
1
Disciples of Harmony pg.23
add 1 Boost die to all Charm, Coercion, and Deception checks unless target is immune to Force powers.
Grit
2
Disciples of Harmony pg.23
Gain +1 Strain threshold
Toughened
1
Disciples of Harmony pg.23
Gain +2 Wound threshold
Savy Negotiator
1
Disciples of Harmony pg.23
Remove 1 Setback die per rank of SN from all Negotiation and Streetwise Checks
Force Powers
Force Rating
1
Power
Heal/Harm
Description
F&D pg.292
Heal: Spend (L)/(D) to heal a number of wounds equal to Intellect from an engaged living creature.
Harm: Spend (L)/(D) to inflict a number of wounds equal to Intellect on an engaged living target. The User gains one Conflict.
Upgrade
Effect
Control
F&D pg.292
Heal: If no (D) was generated, target heals Strain equal to amount of wounds healed.
Harm: If any (D) was generated, user heals Strain equal to amount of wounds inflicted.
Background
Motivation
Morality
50 : +5 XP and +1000 Credits
Discipline : Emotions and desires must be recognized and controlled, preventing rash and reckless acts that might inadvertently endanger those they are trying to help.
Indecision : Can sometimes spend far too long considering the matter, unable to find the confidence necessary to make a hard choice. Faced with a situation that demands immediate reaction, the character is unable to make any choice at all.