Ijaat Shonar by P47Thunderbolt

Human (Mandalorian)
Medic, Vanguard, Death Watch Warrior
Edge of the Empire

Threshold 18
Current 5
Threshold 13
Current 6
Ranged 3
Melee 3




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 -2S
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0 -2S
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 2 Stim 1, Surgeon 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0 +1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2 PB
Ranged: Heavy (Ag) X 1 PB(+1)
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0


HH-50 Heavy Blaster Pistol
Ranged: Light
Accurate 1, Linked 1, Pierce 1, Stun setting, Vicious 1, +1 Setback
GALAAR-15 Blaster Carbine
Ranged: Heavy
Accurate 2, Stun setting
Portable Plasma Shield
Defensive 2, Deflection 2


Weapons & Armor

Mandalorian Armor (3/5: Portable Plasma Shield [Defensive 2, Deflection 2, fully modded], Enhanced Optics Suite [Removes 2 Setback due to effects that obscure vision, +1 Vigilance, fully modded]).
The armor is vacuum sealed and includes an integrated comlink.

HH-50 Heavy Blaster Pistol (2/2: Blaster Actuating Module [Damage +3, Pierce +1, Setback to attacks, fully modded], Electronic Sighting System [Aim once per round as an incidental, Accurate +1, fully modded]).
2 Threat to run out of ammo. 3 Threat or a Despair to overheat, damaging it one step. -1 difficulty on Perception checks to locate the shooter in low-light conditions.

GALAAR-15 Blaster Carbine (4/4: Forearm Grip [Reduce the difficulty of Ranged {Heavy} checks made at Engaged range by one, Point Blank +1, Accurate +1, fully modded], Stripped Down [Reduces weapon Encumbrance by 3, adds a Setback to Perception checks to detect the weapon when concealed, fully modded]).

Personal Gear

Load-Bearing Gear
Utility Belt
(2) Military Belt Pouches (2 Stimpacks, 1 Nullicaine)
Hand Scanner
Med-Aid Patch
(2) Stimpacks
(2) Synthetic Anesthetic
(1) Nullicaine
(1) Extra Reload
(1) Field Rations

Assets & Resources

Alor'uus, his father's Strill: https://swsheets.com/c/wtffbdgod-alor-uus

Critical Injuries & Conditions


Name Rank Book & Page Description
Toughened [DW, Van] 2 AoR CRB 158 Increase WT by 2 per rank of Toughened.
Grit [Med] 1 AoR CRB 148 Increase ST by 1 per rank of Grit.
Armor Master [DW] AoR CRB 142 When wearing armor, the character increases his total soak value by one.
Conditioned [DW, Van] 2 AoR FiB 34 The character removes 1 Setback die per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Conditioned.
Jump Up [DW] AoR CRB 150 Once per round on the character's turn, he may stand from prone or a seated position as an Incidental.
Rapid Reaction [Van] 2 AoR CRB 154 The character may suffer a number of Strain to add an equal number of Success to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Side Step [DW] 1 AoR CRB 156 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
Body Guard [Van] 1 AoR CRB 143 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Point Blank [Van] 1 AoR CRB 154 The character adds 1 damage per rank of Point Blank to one hit of his successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Suppressing Fire [Van] 1 AoR FiB 35 The character and each ally within short range may spend 1 Advantage on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Stimpack Specialization [Med] 1 AoR CRB 157 Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Surgeon [Med] 1 AoR CRB 158 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.


He was born to two good Mando parents, remnants of the Shonar clan. His mother Senaara was a baar'ur, and his father Kaleb was a ver'verd.

He was the vaar'ika of the family, smaller than his two brothers and physically unimpressive. He was always promised that he'd hit his growth spurt and shoot up higher, but he grew slowly until he stopped at just five-foot-six and a half. He would often stress that extra half inch. When you're a good seven inches shorter than your brothers, you take every decimal place you can get.

Being smaller than his brothers and peers, he was often picked on. He frequently got into fights, which he usually lost, but he never let his brothers go beat up whoever he tangled with. He'd fight his fights himself.
His father saw this and wanted to toughen him up so he could better hold his own, but his mother decided that it was an opportunity to train him as a baar'ur. If he wasn't going to be as physical as the others, he could dedicate more attention to his mind. Ijaat decided he wanted both (and no free time, apparently).

He threw himself into his physical training more aggressively than his siblings and peers, pushing his limits and conditioning his body to be fast, strong, and tough.
As part of this training, he would do the parallel bars. When he came of age and got his armor, he did them in full kit, training his body to handle the extra weight.
At the same time, he studied medicine under his mother and the clan's other medical personnel, learning the basics of combat first aid and treatment, essential for a baar'ur in the field.
And of course, he practiced marksmanship. He became quite fond of his father's hand cannon of a pistol, an old twin-barrelled monstrosity with as much or more stopping power at close range than a blaster rifle.

When he came of age, his father passed on the HH-50 to him, but also insisted that he carry a carbine for longer-ranged engagements, as the pistol has ridiculously short range.

In his first engagement, he charged to the front with reckless abandon to aid the soldiers pressing the attack and assist anyone who got too far ahead, dragging back several wounded comrades to treat them for their injuries.
His baptism of fire brought him glory, but that glory was quickly forgotten when he learned that his father had been killed. He wasn't doing anything foolish, he wasn't bested in a fight, it was one of those things that just happens in a battle. Dush'kara.

He and his brothers returned home saddened by the loss, and their mother was devastated by the news. For several days, Kaleb's Strill, Alor'uus, couldn't seem to understand, or maybe accept, that its master wouldn't be coming home. It would nose up against the front door and whine, waiting for Kaleb to return.
After it finished mourning, Ijaat took ownership of Alor'uus, and the Strill quickly accepted the new arrangement.

Ijaat has very strong protective instincts and a kind nature, and he hates bullies. He has a good bedside manner, inherited from his mother, but his easygoing demeanor belies a certain stubbornness; he will not let his good nature be taken advantage of.

Given his small stature, Ijaat's age, skill, and strength are often underestimated by those who don't know him, and this is both an irritant and an advantage to him.


Belief: Honor
He adheres to the Resol'nare and greatly values his honor as a Mandalorian. He'll fight with honor, and he'll fight to defend the honor of himself, his friends, and his clan. While he's used to being insulted and can resist being goaded into a fight, he won't suffer insults to honor.

Conflict: Comrades
Intensely loyal, nothing is stronger than bonds of blood and he'll lay down his life for his comrades. He'll charge recklessly into a storm of plasma to drag a vod to safety, he'll keep his cool under withering fire as he treats grievous wounds, and he'll fight with an animal ferocity to protect those he's taken into his care.

Ambition: Family
He wants to meet a nice Mando girl ("nice" by Mandalorian standards, so aruetii might debate that description) and start a family. He's determined to become a good buir like his father and grow the clan. Mandalorians' strength was once in their numbers, and he wants to do his part to restore that.
For now, though, his family is Alor'uus, and he dotes on the dawoor'la creature.


(+5=+1,000 credits) Family (10): He maintains close ties with his mother and his two older brothers, and will always do his best to be there for them when they need it.
Even if his brothers did call him vaar'ika when they were adiike.


24 years old and short, Ijaat packs as much muscle into his small frame as he can manage and has impressive biceps, though they aren't visible when he's wearing his armor, sadly. Pretty much the only defining feature that is is his small stature, something that results in his being mistaken for a 15-year old frustratingly often.
He has close-cropped blond hair, green eyes, and a boyish grin that mostly comes out when playing with his Strill.
Age: 24
Height: 5'6.5 (1.69 meters)
Build: Small, but sturdy and strong
Hair: Blond, close-cropped
Eyes: Green
Homeworld: Katraasii
Armor: Primarily black (justice) with red highlights (honoring a parent).
His hand cannon is holstered at his right hip, the GALAAR-15 is holstered at the small of his back. He has a stimpack injector and some small medical tools in his vambraces, with additional implements in his utility belt.

Other Notes

Brawn (3) 30XP
Agility (3) 30XP
Intellect (3) 30XP
Total: 90XP
Species Bonus:
Ranged (Light)
Career Skills:
Athletics, Medicine, Ranged (Light), Ranged (Heavy)
Spec Skills:
Medicine, Resilience
Total: 0XP
Medic (starting spec):
Stimpack Specialization (A2) 5XP
Grit (A3) 5XP
Surgeon (A4) 5XP
Total: 15XP
Death Watch Warrior (free):
Conditioned (A3) 5XP
Armor Master (B1) 10XP
Side Step (B2) 10XP
Jump Up (B3) 10XP
Total: 35XP
Vanguard (30XP):
Body Guard (A1) 5XP
Rapid Reaction (A4) 5XP
Toughened (B1) 10XP
Point Blank (B3) 10XP
Suppressing Fire (B4) 10XP
Conditioned (2) (C1) 15XP
Toughened (2) (C3) 15XP
Rapid Reaction (2) (C4) 15XP
Total: 115XP
Grand Total: 255XP

Starting credits: 9,500
+1,000 (Obligation)
+99 (roll for pocket credits, and all the luck I'm going to get)
Free (Mandalorian Armor)
-2,500 (Portable Plasma Shield)
-1,750 (Enhanced Optics Suite)
-1,100 (GALAAR-15 Blaster Carbine)
-250 (Stripped Down)
-250 (Forearm Grip)
-1,300 (HH-50 Heavy Blaster Pistol)
-500 (Electronic Sighting System)
-500 (Blaster Actuating Module)
-1,200 (Modding)
-400 (Medpac)
-100 (Medical Hand Scanner)
-125 (5 Stimpacks)
-70 (2 Synthetic Anesthetic)
-25 (Nullicaine)
-20 (Med-Aid Patch)
-25 (Extra Reload)
-10 (Field Rations)
-100 (Load-Bearing Gear)
-25 (Utility Belt)
-20 (2 Military Belt Pouches)
Total: 354

Mandalorian Armor (6-3=3)
HH-50 Heavy Blaster Pistol (3)
GALAAR-15 Blaster Carbine (1)
Medpac (2)
Med-Aid Patch (1)
Extra Reload (1)
[Hand Scanner
2 Stimpacks
2 Synthetic Anesthetic
Field Rations] (1)
Total: 12 of 12

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