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Fearsome Countenance |
|
|
Zabrak add automatic advantage to all Coercion checks they make |
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Brace |
|
Edge of the empire pg.60 |
Perform the Brace maneuver to remove ■ per rank of Brace from next Action This may only remove ■ added by environmental circumstances |
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Toughed |
|
Edge of the empire pg.60 |
Gain + 2 wound threshold |
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Intimidating |
|
Edge of the empire pg.60 |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number Strain suffered this way cannot exceed ranks in Intimidating. |
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Defensive Stance |
|
Edge of the empire pg.60 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number Strain suffered this way cannot exceed ranks in Defensive Stance |
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Spare Clip |
|
Edge of the empire pg.60 |
Cannot run out of ammo due to ^ Items with Limited Ammo quality run out of ammo as normal. |
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Jury Rigged |
|
Edge of the empire pg.60 |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
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Point Blank |
|
Edge of the empire pg.60 |
Add I damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
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Disorient |
|
Edge of the empire pg.60 |
After hitting with combat check, may spend O W to disorient target for number of rounds equal to ranks in Disorien |
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Toughed |
|
Edge of the empire pg.60 |
Gain + 2 wound threshold |
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Armor Master |
|
Edge of the empire pg.60 |
+1 to armor soak |
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Grit |
|
|
+1 to strain |
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Lethal Blows |
|
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
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Stalker |
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|
Add □ per rank of Stalke to all Stealth and Coordination checks. |
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Precise Aim |
1 |
|
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
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Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
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Quick Strike |
1 |
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Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |