Threshold | 26 |
Current | 18 |
Threshold | 12 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | 1 | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | +bonus die | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
MMD-18 Molecular Dagger |
RangeEngaged |
SkillMelee |
|
Pierce 2 |
Damage2 |
Critical3 |
|
CDEF Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Inferior, Stun Setting |
Damage5 |
Critical4 |
|
RS01 "Ripper" Powersword |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Knockdown , Pierce 2, Sunder , Vicious 2 |
Damage3 |
Critical2 |
|
Claw |
RangeEngaged |
SkillBrawl |
|
Damage1 |
Critical3 |
||
Drall Flashstick |
RangeEngaged |
SkillMelee |
|
Disorient 3, Stun dmg |
DamageBr+2 |
Critical |
|
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 2 |
Damage10 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 5 | Gain +2 wound threshold. | |
Feral Strength | 1 | Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. | |
Heroic Fortitude | 1 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
Frenzied Attack | 2 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. | |
Physical Training | 1 | Add bonus die per rank of Physical Training to Athletics and Resilience checks. | |
Durable | 1 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
Armor Master | 1 | When wearing armor, Increase total soak value by 1. |