Concealing Robes (add [Setback die] to checks to notice or recognize wearer)
Lightsaber
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Resist Disarm
1
FaD pg 151
If the character would be disarmed or her weapon would be damaged or destroyed, she may choose to suffer 2 strain to ignore the effect
Makashi Technique
1
FaD pg 146
Force Talent. Whe making a check using the Lightsaber skill, the character may use Presence instead of Brawn
Uncanny Reactions
1
FaD pg 153
Force Talent. The character adds [Boost Die] per rank of Uncanny Reactions to her Vigilance checks
Keen Eyed
1
FaD pg 146
The character removes [Setback Die] per rank of Keen Eyed from her Perception and Vigilance checks. Checks made to search a specific are take 50% less time than normal.
Rapid Reaction
1
FaD pg 150
The character may suffer a number of strain to add an equal number of [Success} to any Vigilance or Cool checkst to determine Initiative order. The number may not exceeed his ranks in Rapid Reaction.
Sense Danger
1
FaD pg 151
Force Talent. Once per game session, the character may remove 2 [Setback Dice] from any one skill check.
Force Rating
1
FaD pg 143
Force Talent. Each rank permanently increases the character Force rating by 1.
Force Powers
Force Rating
2
Power
Forsee
Description
The Force user can feel the Force flowing around everything, see what is and what will be.
The user may spend [Force Point] to gain vague hints of things to come, up to a day into her own, personal future.
Upgrade
Effect
Control
When making a skill check to determine Initiative, the user may roll a Forsee power check as part of the pool. She may spend [Force point] to gain [Success] on the check.
Control
Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Magnitude
Spend [Force point] to increase targets affected equal to Magnitude upgrades purchased.
Magnitude
Spend [Force point] to increase targets affected equal to Magnitude upgrades purchased.
Control
When performing a Forsee power check as part of an Inititive check, the user may spend [Force point] to allow all affected targets to tak one free manueuver before the first round of combat begins.
Background
Elspeth had recently earned the title of Jedi Knight when the Clone Wars came to an end. Fortunately she was in command of a recruitment mission far from any nearby warzones when Order 66 was issued, thanks to her powerful command of forsight, the limited clone presence aboard her ship was unable to overpower her. She took the Barbican Flame into hiding along with the youngling hopefuls that had been on their way to Coruscant.
Motivation
Cause of Freedom: All sentient beings mus have the opportunity to make their own decisions, for good or for ill, and the right to face the consequences or receive the just rewards for their actions. The character seeks freedom for the enslaved and oppressed, and fights against organizations that promote slavery or subjugate their people.
Faith in the Goodness of People: She believes in the inherent goodness of most people. She believes that together, the majority of different beings in the galaxy can interact to creat an all-encompassing civilization that is greater than the sum of its parts.