System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
2 |
|
|
| Coordination (Ag) |
X |
1 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
3 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
X |
1 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
4 |
|
|
| Melee (Br) |
X |
1 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1
|
Damage
6 |
Critical
2 |
|
Fists + Brass knuckles |
Range
Engaged |
Skill
Brawl |
|
|
Disorient 3 (Brass knuckles)
|
Damage
5 |
Critical
5 |
|
Holdout blaster |
Range
Short |
Skill
Ranged: Light |
|
|
Stun Setting
|
Damage
5 |
Critical
4 |
Weapons & Armor
• Lightsaber (En: 1)
• Fists
• Stun granade (En: 1)
• Brass knuckles (+1 damage, already included) (En: 1)
Personal Gear
• 7 Stimpacks
• Comlink
• Heavy Clothes: Soak 1 (already included) (En: 1)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
PARRY |
1 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
ENHANCE - CONTROL |
1 |
|
You may use Enhance to improve your Brawl checks, in addition to your Athletics checks. |
|
TOUGHENED |
1 |
|
Gain +2 wound threshold (already included) |
|
PLAUSIBLE DENIABILITY |
1 |
|
Remove (setback dice) per rank of Plausible Deniability from all Coercion and Deception checks. |
|
Second wind |
1 |
|
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Force Powers
Power
ENHANCE
Description
You can use the Force to enhance your physical abilities.
Spend 1 Force point to jump to a location within short range.
Roll the Force die when you make an Athletics check. Each Force point
adds 1 Success or Advantage to the results; your choice.
You don't have to use an action to do this; you can do it anytime you make an
Athletics check.
| Upgrade |
Effect |
|
Range |
Your Enhance power gains the following ability: Spend 1 Force point to increase the range of your jump to medium. |