Temiri Rendar v2 by craigbenj

Species
Mirialan
Career
Soldier
Specializations
Sharpshooter
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 13
Current 3
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

HH-50 Blaster Pistol
Range
Short
Skill
Ranged: Light
Linked 1, Stun, Vicious 1
Damage
7
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Model 38 Sharpshooter's rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Vicious 4, Limited Ammo 1
Damage
20
Critical
2

30
285
4436
13/7N/13A

Weapons & Armor

Model 38 Sharpshooter's rifle
(c3000,En5,Hp4,R6)
Scope (c250,HP1) Reduce diff by 1 at long and extreme range,
Heavy Battle Armour
(D1,S2, c5000, En6, Hp4, R7)
Accu-Strike (c3000, En0, Hp1, R7)
Add 1 boost to all ranged at long/extreme range
Integrated Ascension Gear (c350, En0, Hp2, R3)
As an action, ranged light check w/ medium range, on succ as action, reel in to pull towards target/pull target to him if lighter and unsecured. May carry another char with easy athletics check to avoid losing grip.
Helmet Comms
(c200, En0, Hp0, R1)
HH-50 Blaster Pistol (c1300,En3,HP2,R7)
Laser Sight (c500,HP1) Gain 1 advantage
Combat Knife (c25,En1,HP0,R1)
Thermal Detonator (c2,000, En1, HP0, R8, (R))

Personal Gear

Utility Belt x2 (c25, En-, R0) Encum Th+1
Backpack (c50, En-, R0) Encum Th+4
Thermal Cloak/Ship (c200, En2, R1) - 2 • • from Heat/Cold checks
Glow Rod/Ship (c10), En1, R0)
Breath Mask/Ship (c25, En1, R1)
ElectroBinoculars/Ship (c250, En1, R1)
Binders x 1 (c25, En0, R0)
Restraining Bolt x 8 (c35,En0, R0)
3 x stimpack
2 x blaster pistol/Ship

Assets & Resources

Seela Secura - Head of Kween bounty offices.
Bounty Hunter Licence

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Brace 1 AoR 143 Maneuver, remove setback per rank, only when caused by enviroment.
Expert Tracker 1 AoR 146 Remove setback per rank from checks to find/follow tracks. Takes half time (Time doesn't stack with extra ranks"
Sniper Shot 1 AoR 156 Once per round maneuver, increase max range by 1 band per rank, upgrade difficulty per range band
True Aim 2 AoR 158 Once per round maneuver, gain benefit of aiming and upgrade attack roll per rank
Lethal Blows 2 AoR 151 +10 per rank to crit injury rolls inflicted on opponents
Deadly Accuracy 1 AoR 145 May add ranks in combat skill (Ranged heavy) as additional damage to one hit of a successful attack
Toughened 1 AoR 158 Increase wound threshold by +2 per rank
Dedication 1 AoR 145 Each rank +1 to characteristic, cannot raise above 6. (Agility)
Grit 1 AoR 148 Gain +1 strain threshold
Quick Fix 1 AoR 154 once per session, make a skill check using agi instead of standard characteristic
Natural Markman 1 AoR 153 once per sesh reroll any one ranged light/heavy check

Background

BACKGROUND
I was born on Mirial, growing up I wanted to be a pilot. The sky and space, they were my escape from the mines, even if I'd probably never make it out. That all changed when the Separatists broke off from the Republic. A chance to finally take a swing at the "greater good of the galaxy" was too good to pass up. They act like they were so morally superior and yet they still let us live as slaves because they needed the mines. I'll show them I'm more than that, even if I have to work with the Trade Federations droids to do it.

Wars over. Not much I know how to do other than fight, so thats what I'll do, anyone who can afford it, course I won't take any jobs that disagree with me...... too much, a mans gotta eat.

Motivation

Cause: Overthrow the Empire. The Empire somehow manages to be a step backwards even from the Republic, the oppression of the Outer Rim has only increased, it is my duty to resist these Slavers as I did the Republic.

Relationship: Mirial may be a cold & dry shithole, but it's my home. I fought to defend it from the Republic, who would make us Slaves in all but name, was holding out too, until the Empire showed up. Not much I can do to help out any more, but I'll do what I can.

Obligations

15
Debt (5) Never actually paid off my debt to the trade federations mines on Mirial, they're bound to try and collect on that someday.
Family (5) Some of the old squad are still around kicking up trouble around the galaxy, they're good people, I'll help out where I can.
Blackmail (5) Took a contract with a damn Imp some years back, of course, shit when downhill and he added 2 and 2, he knows I was a sep, he's gonna hold that over me for all its worth.

Description

Male
32 (41BBY)
6 Foot Tall
Average Build
Green Skin
Black Hair
Purple Eyes
Geometric Tattoos over Face and Hands

Other Notes

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