Mission Name: Twilight Hour:
40xp/20Duty/1100Cr/24hr
For Whom The Bell Tolls:
35xp/20Duty/1100Cr/24Hr
Agonizing Wound, 2p (healed)
Ranged (Heavy) 5: 25xp
Perception 3: 15xp
Mission Praevalidum Defensiones: Part 3:
25xp/15duty/1100Cr/24hrs
Agonizing Wound, 2p (healed)
144 hours convert to +15xp
Durable 2, 20xp
Ranged Light 3, 15xp
Front-Line Fighters:
30xp/15Duty/1100Cr/24hrs
Fabritech CN-15 Camouflage Netting 100Cr, Rarity 4
Climbing Gear 50Cr, Rarity 2
Ranged Heavy 4, 20xp
Athletics 2, 10xp
Mission Praevalidum Defensiones: Part 1:
20xp/10duty/1100cr/24hrs
Natural Marksman: 25xp
Cool 2: 10xp
Downtime conversion: 96 hours to 10xp
Cool 3: 15xp
A Clanker's Coffin:
20xp/10duty/1100Cr/24hrs
The 11th Hour
25xp/20 Duty/24 Hours/1100Cr
Toughened 3: 20xp
Dedication (Brawn): 25xp
Point Blank Shot: 5xp
Valley of Despair:
25xp/15Duty/24 hours/1000cr
Breach the Lucrehulk:
30xp/10Duty/1000Cr/24hr
Deadly Accuracy (Melee): 20xp
Melee 2: 10xp
Operation Droid Hunt: Frag 'em All:
25xp/15duty/1000Cr/24hrs
2 crits: Hamstrung, 2p; Scattered Senses 2p
24 hours spent: heals all wounds, all crits.
1 hour spent: Cuvier crafting Specialist Stealth Tool
Specialist Stealth tool: 400Cr
Dedication (Agility 4): 25xp
Perception 2: 10xp
Operation: Majestic Mynock
20xp/15Duty/1000Cr/24hr
Gruesome Injury. Randomly roll 1d100 to determine one of the target's characteristics— 1(brawn) That characteristic is permanently reduced by one, to a minimum of one. Brawn 4-1 = 3; Crit healed
Battle Scar for Gruesome Injury: 5xp for rank of Enduring
Perception 1: 5xp
Operation: Guard the Flank: 20xp/15Duty/1000 Cr/24 hr
Heroic Fortitude: 20xp
STS +1 Vigilance mod: Success, 50Cr
STS +1 Perception mod: Success, 100Cr, Exceptional Performance (+1 Boost or -1 Setback once per check, applied to armor)
Spec Stealth Tool attempt 1: Failure 10 hours, 200Cr
Spec Stealth Tool attempt 2: Success, 1 hour, 400Cr
Spec Stealth Tool attempt 3: Success, 1 hour, 400Cr
Operation: Silent but Deadly - 25xp/10duty/1000Cr/24hr
-24hours spent to heal
-Sharpshooter: True Aim 2 and Deadly Accuracy (Ranged Heavy): 10+10xp
- Cool 1: 5xp
-Squad Tactical Systems, 2000Cr
Start CC
-------------------
Brawn 3+4: 70xp
Agility 3: 30xp
Species: +1 Physical Training, +1 Resilience, +1 Knowledge (Warfare)
AoR Soldier: +1 Athletics/Melee/RLight/RHeavy
Sharpshooter: +1 RLight/RHeavy
-10 Duty for +10xp
Ranged Heavy 3: 15xp
Grit: 5xp
Lethal Blows 1+2: 10+15xp
True Aim 1: 15xp
Sniper Shot: 15xp
Commando: 20xp
Toughened 1+2: 5+10xp
Physical Training 1+2: 5+10xp
Durable: 10xp
Strong Arm: 10xp
Armor Master: 15xp
Credit spending (9500)
Clone Trooper Kit (1000): DC-15 Blaster Rifle, M8 Combat Knife, Phase 2 Clone Trooper Armor, 3 MkII EMP grenades
Forearm Grip: 250; Accurate +1 mod: 100, +1 Point Blank Shot mod: 100
Telescopic Optical Sight: 250
Augmented Spin Barrel: 1750; +1 Damage mod: 100, +1 damage mod: 100, +1 Accurate mod: 100; +1 Pierce mod: 100
Physiological Enhancement System: 3000; +1 Athletics mod: 100; +1 Coordination mod: 100; +1 Resilience mod: 100
Clone Polarized Electrobinoculars: Free; +1 Perception mod: 100
Multi-Band Comlink: Free
Magnetic Weapon Tether: 250; +1 Quickdraw mod: 100
Utility Belt: 10
Load-Bearing Gear: 100
Backpack: 50
Military Belt Pouch x2: 20
Stimpacks x5: 125
Extra Reload: 25
Imperial Army Entrenching Tool: 20
Glow Rod: 10
Fabritech CN-21 Camouflage Paint: 40 (5 charges)
Imperial Army Canteen: 7
Imperial Army Field Rations: 10