Fyyshh by thamonsta

Species
Wookie
Career
Hired Gun; Force Adherent; FOrce Sensitive Emergent
Specializations
Marauder (turned Holy Man)
System
Edge of the Empire

10
Threshold 25
Current 5
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Int) 0
Vigilance (Will) X 2
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Executioner's Hack (5 Encumbrance)
Range
Engaged
Skill
Melee
Cumbersome 4, Pierce 2, Sunder, Vicious 3
Damage
+5
Critical
2
Slug Pistol (1 Encumbrance)
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5
Blaster Rifle (4 Encumbrance)
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Gamorrean Vibro Axe (4 Encumbrance)
Range
Engaged
Skill
Melee
Pierce 2, Sunder 3, Vicious 3
Damage
+2
Critical
3
Vibrosword (3 Encumbrance)
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Defensive 1
Damage
+2
Critical
2
Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
0
Critical
5
Stun Baton
Range
Engaged
Skill
Melee
stun damage
Damage
+1
Critical
5
Molecular stiletto
Range
Engaged
Skill
Melee
Pierce 5, Vicious 1 (1 Encumbrance), +1 black to diff. of finding
Damage
Brawl + 0
Critical
2
Outlawtech Blast Knuckles
Range
Engaged
Skill
Brawl
(1 Encumbrance), Inaccurate 1,
Damage
+4
Critical
4

25
0
5417
3

Weapons & Armor

Jabber Wookie box.

Zysor's robes—soak 4 encumberance 4

Mer-Conn Armor--2 soak, 5 hard points, 5 encumbrance, micro generator to recharge weapons.

1 Thermal Detonator

Standard stormtrooper blaster.

Holdout blaster

Vibro-knife.

Personal Gear

Hunting Goggles—1 blue D to Perception checks to locate prey. Remove up to 2 black D due to concealment, darkness, fog, mist.
Comlink--Hand
4 full Stimpacks
1 stimpack (3)
Respirator
Climbing Gear
Restraining Bolt x2
Glow rod
1 MedPack (+2 encumbrance)

Utility Belt (-1 encumbrance)
Backpack (-4 encumberance)

Small mining hammer
Binder key
Blood Extractor

Assets & Resources

Bow & Arrows w/ strain poison
1 light blasters rifles
Executioner's Hack (5)
Slugthrower Pistol (1)
Slugthrower Rifle
Gamorrean Vibro Axe (4)
Vibrosword (damaged)
Zysor's stuff—force pike
Miner's Hat

3 speeder bikes
Tub of paint

Droid parts to refurbish R-2 unit

Critical Injuries & Conditions

Crit: Average-Bowled Over

Encumbrance: 14 of 14
+4--Armor
+2--MedPack
-1--Utility Belt
-4--Backpack
+2

+1 Encumbrance

+5 Executioner's Hack
+4--Vibroaxe
+1--Slug Pistol
+4 Blaster Rifle

Talents

Name Rank Book & Page Description
Wookie Rage If suffers any wounds gain +1 damage to Brawl & Melee attacks. Increased to +2 if critically injured.
Frenzied Attack 2 2 When making Melee or Brawl combat check, character may suffer a number of strain, then upgrade ability of his combat check by that number. Number cannot exceed ranks in Frenzied Attack.
Feral Strength 3 3 Character deals +1 damage to 1 hit on all successful Brawl & Melee checks per rank of Feral Strength.
Toughened 5 5 Increases wound threshold by 2 per rank of Toughnened. (+10)
Heroic Fortitude 1 May spend 1 Destiny Point to ignore effects of ongoing Critical Injuries on any Brawn or Agility related checks until end of encounter. Still suffers from the injury itself.
Lethal Blows 1 1 Add +10 to rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Natural Brawler 1 Once per session, may reroll any 1 Melee or Brawl check.
Defensive Stance 1 1 Once/round as maneuver suffer strain up to ranks in Defensive Stance to upgrade difficulty of incoming melee attacks by = number for next round.
Dedication 1 Gain +1 to a single characteristic (Willpower)
Grit 1 Gain +1 Strain threshold (this got me to 10)
Push Aside 1 After successful Brawl/Melee/'Saber check, may force foe to move Short range in chosen direction. Spend triumph to cause opponent to fall prone.
Enduring 1 Gain +1 Soak value.
Last One Standing Base Ability 1 1/session in combat spend 2 destiny to make 3 purp Resilience check. If succeed skip next turn & eliminate all enemy minions in encounter.
Extended Reach 1 W/ 2-handed melee weap. suffer 1 Strain to target enemy @ short range.
Dodge 1 When targeted use Dodge incidental, suffer 1 Strain to upgrade diff. by 1
Resolve 1 When involuntary suffer Strain, receive 1 less to min. of 1

Background

Lore: The Force [INT] ••°°°

Motivation

Obligations

Oath: the Church of the Force
Magnitude: 5
Forbidden religion
You believe a Jedi saved your life
Fighting Style: Zama-Shiwo

Description

Unarmed Combat wins: XXXXX XXXXX XXXXX XXX

Other Notes

Upgrade against zombie virus.
Four boosts against zombie virus.
Languages--Rodian,

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