Junkrat by wormholextreme

Species
Rodian
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

2
5
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 3
Damage
8
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8. Limited Ammo 3
Damage
8
Critical
n/a

0
450
200

Weapons & Armor

Blaster Pistol
3 Frag Grenades
3 Stun Grenades
Armored Clothing

Personal Gear

Assets & Resources

Riptire

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Watch Out for the Traps! 1 Make a Hard Vigilance check, if successful, all character within Short range suffer 2 Wounds plus 1 additional Wound per Net Failure. GM May spend Despair or Three Threat to have targets who succeed become immobilised, disoriented or staggered.
Adversary 2 Upgrade All Checks Against this character by ranks in Adversary
Steady Nerves 2 Remove 1 Black Die per rank of Steady Nerves from Cool or Skulduggery checks.
Powerful Blast 2 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Grit 3 Gain +1 strain threshold.
Toughened 1 Gain +2 Wound Threshold
Time to Go 1 The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion
Improved Time to Go 1 When activating Time to Go, allow 1 engaged ally to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
Selective Detonation 1 When using a weapon with the Blast quality, spend Advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Master Grenadier 1 Decrease the Advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Riptire 1 Once per session Medium Range, Target one character, that character & all within Short Range make a Hard Athletics Check, all characters that fail take 5 wounds ignoring soak.

Background

Motivation

Obligations

Description

Other Notes

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