Clever Negotiators |
1 |
Racial |
May use Cunning instead of Presence for the purpose of Negotiation checks. |
Gearhead |
1 |
Mechanic [r1c1, ] |
Remove 1 setback die per rank of gearhead talent from mechanics checks. half the cost to add mods to attachments |
Toughened |
2 |
Mechanic [r1c2, r2c4] |
+2 wounds threshold |
Redundant Systems |
1 |
Mechanic |
Once per session, may take a redundant systems action. Make an Easy [1 difficulty die] mechanics check to harvest components from a functioning device to repair a broken one without breaking the harvested device. |
Solid repairs |
2 |
Mechanic [r1c4, r2c2] |
The character repairs +1 hull trauma per ranks of solid repairs when they repair a starship or vehicle |
Tinkerer |
1 |
Modder [r1c1, ] |
May add 1 additional hardpoint to a number of items equal to ranks in tinkerer. Each item may only gain one additional hard point with this talent. |
Fine tuning |
1 |
Mechanic [r1c3, ] |
when reducing the amount of strain a starship or vehicle suffers, reduce 1 additional strain per rank in fine tuning. |
Enduring |
1 |
Mechanic |
Gain +1 Soak value |
Bad Motivator |
1 |
Mechanic |
Once per session, may take a bad motivator action. Make a hard [3 difficulty dice]mechanics check to cause one targetted device to spontaineously fail. |
Grit |
1 |
Mechanic |
+1 strain threshold |
Resolve |
1 |
Modder |
When a character invulontarily suffers strain, the suffer one less strain per rank of resolve; minimum 1. |