senor roboto by zoozoozoo

Species
droid
Career
politco
Specializations
colonist
System
Edge of the Empire

2
Threshold 11
Current 0
Threshold 13
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
1
2
1
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
8
Critical
4
Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5

0
175
290
5

Weapons & Armor

SKZ Sporting Blaster (3 enc)
Nomad Greatcoat (1 enc)
Baton (0 enc)

Personal Gear

comlink handheld (25)
Whiskey bottle (25)
Cultural Etiquitte manual (35)
stimpack x4 (100)
Binders (25)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill With Kindness (5) Remove 1 black cube for each rank in KWK for all charm and leadership checks
Enduring +1 soak

Background

Motivation

unite fellow rebels

Obligations

Duty: 10 - Personnel
More than machines, credits or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind; the most successful mission might not achieve every goal, but they are successful nonetheless when no one dies.

Description

Other Notes

Doesn't eat
Doesn't sleep
Doesn't breathe
Immune to toxins and poisons
Cybernetic implant cap of 6
Can't use Medicine or rest to heal
Immune to mind-altering Force powers
Can't become Force-sensitive or use Force powers
(Enduring 1)

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