Weapons & Armor
---Armor---
--Phase II Clone Trooper Armor: Encum 4,+2 Soak, HP 4
Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light, +1 percection
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet
-Integrated Holsters: HP 2, Encum 4, +4 Encum Thresh, may holster 5 weapons with encum 3 or less, holstered weapons does not count towards encum thresh, Have Innate Quickdraw, and add 2 setback to being found
--Weapons---
--LBR-9 Stun Rifle: Encum 6, HP 4, Base: Dam 10, Crit N/A, Long Range, Qualities: Disorient 2, Stun Damage
-Attachments:
-Mandalorian Chamber: 1 HP, +5 Stun Quality, +3 Disorient
-Custom Grip: 1 HP, -1 ■ to you, +2 ■ to others, +1 accurate
-Augmented Spin Barrel: 2 HP, +3 Dam, +1 Accurate, +1 Pierce, +■ to maintenance of weapon
--Bolter (Dueling Pistol): Encum 2(Holstered), HP 5(RE)(Exceptional Performance)(Intuitive Improvements)(Has the HappyPanda makers mark) base: Dam 9, Crit 2, Short Range, Qualities: Accurate 1, Limited Ammo 1, Pierce 1
-Attachments:
-Blaster Actuating Module: HP 1, +3 Dam, +2 Pierce, +1■
-Overcharge Valve: HP 2, As an incidental, weapon gains Prepare 1 quality and increases damage by 4 for the next attack made. Then weapon runs out of ammunition.
-Xciter Overcharge: HP,HP 2, As an incidental, weapon gains Prepare 1 quality and increases damage by 4 for the next attack made. Then weapon runs out of ammunition. 3 threat or a despair can be spent by gm to make weapon explode and deal full damage to the user.
-M8 Combat Knife: Encum 1(in Holsters), HP 1, Base: Dam +1, Engaged Range, Qualities: Accurate 1, Pierce 1
-EMP Grenade(x2)(in holster) Encum 1, HP 0, Base: Dam 8, Crit 4, Short Range, Qualities: Blast 6, Disorient 3, Ion, Limited Ammo 1
-Crafted Grenade (in Holster) Encum 1, HP 0, Base: 9 Dam, Crit 4, Medium Range, Ion, Blast 6, Limited Ammo 5, Superior
Personal Gear
---Carrying---
-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-MK. III Modular Backpack Encum+2
--x6 Pouches Encum +6
-Tool Bag (Surveyor's Bag) Encum +2
-Infabunaculars Encum 1, can see through 2 meters of wall, can switch to Electrobinoculars setting
-Collar-Amp Encum 0, Can boost wearer's voice so that he can be heard up to long or extreme range(depending on terrain and environmental conditions), can hook into a sound or entertainment system for improved sound quality
-x2 Magnacuffs, require a Formidable Coordination check to escape.
-Ear Drum Buster(Collar Amp) Encum 1
---Cybernetics---
1/2
-Cybernetic Implant (Coercion)(Eye)(Pupil is replaced with the 🝪)
--Unobtrusive: +setback to notice