Force and Destiny
| Threshold | 14 |
| Current | 12 |
| Threshold | 13 |
| Current | 10 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ghostfire Lightfoil (Reverse Grip) |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder |
Damage6 |
Critical2+ |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sleight of Mind | 2 | FaD 97 | Add 1 Boost Die to all Stealth checks. (Unless the Opposition is immune to Force powers.) |
| Indistinguishable | 1 | FaD 97 | Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
| Street Smarts | 2 | FaD 97 | Remove 1 Setback Die per rank of Street Smarts from Streetwise and Knowledge (Underworld) check |
| Mental Fortress | 1 | FaD 97 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter. |
| Dodge | 2 | FaD 97 | When targeted by combat check. may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
| Side Step | 1 | FaD 95 | Once per round. may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step |
| Shien Technique | 1 | FaD 95 | When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
| Reflect | 2 | FaD 95 | When hit by a ranged attack. suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
| Improved Reflect | 1 | FaD 95 | When reflecting a hit that generated a Despair or 3 threat, you may hit one target in medium range with the same damage as the initial hit after original the attack resolves. |
| Toughened | 1 | EV 29 | Gain +2 WT |
| Uncanny Reactions | 1 | EV 29 | Add 1 Boost Die per rank to all Vigilance checks. |
| Fear The Shadows | 1 | EV 29 | Preform the Fear the Shadows Action make a Hard Deception Check to force a single Minion group or Rival to Flee the Encounter. |