Weapons & Armor
Palm Stunner 500: Encumbrance 1. Previously owned by Summer
Performers garb: 50 + Boost to be recognised. En 0
Mountaineering Armour: 1 Soak, 1 defence, Encumberance 3 +2 boost dice to athletic checks, +2 boost to resist radiation positioning. Has quick shed property.
Custom Kampdine Tailored Jacket: 2 soak, 0 defence, 1 encumbrance. Add Adv to Charm, Negotiation or Deception checks. Angela usually wears it over another
Holographic Costume 750: Can have up to 10 costumes (See assets and resources) , 1 difficult computer to program with fabric at hand, 4 purple without. ) Soak 1, Def 1. 3 Encumberance.
Currently stored cloths
1) "Fake" Custom Jacket.
2) Waitress Uniform
3) Travel clothes (to blend in to rural/desert urban environment)
4) SPARKLES! (Programed by Tuba, if this option is selected Angela's clothes will do a magical sparkle transformation, usually switching from one garment to another. Completely useless)
5) Stormtrooper (Mandolore pattern)
Personal Gear
Holo Messanger: 250 (0)
Neural Recorder: 250 1 difficulty discipline check to recall information, can load it onto a data device.
Nano Silket Cloak: Once per encounter, upgrade check once to add an auto thrumph to deception check.
Alderranian Cotton: Once per encounter, can downgrade despair on a negotiation check down to two threat.
Common music instrument: 100
Modular backpack: 2 storage options (60 Credits) Primarily holds Instruments, fleshkit, and usually whatever attire she isn't currently wearing (4 encumbrance.)
Utility belt: 25 Credits
Expensive Jewelry 2000 credits: Add Adv on Charm/Deception, Boost added to recall character.
"Angela Swift" Falsified Credentials. False credentials can fool most cursory examinations, and characters using scanners require a successful hard Computers check to recognize the credentials as fakes. Attempting to detect the fake credentials without appropriate equipment requires a Daunting
Perception check
Advanced Flesh Camouflage Kit
EDIT
This disguise kit is advanced enough to fool scanners and change the wearer's appearance all the way to the genetic level.
When disguised, one must make a formidable (5 difficulty) perception check to identify it is a disguise.