Angela Swift by LordBritish

Species
Human
Career
Counceler
Specializations
Arbiter, Preformer, Steel Hand
System
Force and Destiny

5
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
2
2
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3 +2 Rank mountaineering Armour
Charm (Pr) X 4 +1Adv and Boost
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 4
Deception (Cun) X 4 +1 Adv an Boost
Discipline (Will) X 4
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 5 +1adv Custom Jacket
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Vibrorapier (Damaged 2 steps)
Range
Engaged
Skill
Melee
Pierce 5, defensive 1, add one setback and upgrade to use.
Damage
6
Critical
2
Exoglove with Stun Pulse attachment
Range
Engaged
Skill
Brawl
2 Stun (Stun Pulse), Grapple line, +1 Brawn while equipped.
Damage
6+
Critical
Blade breaker
Range
Engaged
Skill
Melee
Pierce 2, defensive 2
Damage
5
Critical
4

25
1060
7300
7

Weapons & Armor

Palm Stunner 500: Encumbrance 1.


Performers' garb: 50 + Boost to be recognised. En 0

Currently equipped: Mountaineering Armour: 1 Soak, 1 defence, Encumbrance 3 +2 boost dice to athletic checks to climb/absaile. Strength-enhancing gear, (Brawn+), has two ranks of athletics.

+2 boost to resist radiation positioning. Has quick shed property.

Custom Kampdine Tailored Jacket: 2 soak, 0 defence, 1 encumbrance. Add Adv to Charm, Negotiation or Deception checks. Angela usually wears it over another set of thin armour, such as the Holographic Costume (Brand new!)

Holographic Costume 750: Can have up to 10 costumes (See assets and resources) , 1 difficult computer to program with fabric at hand, 4 purple without. ) Soak 1, Def 1. 3 Encumberance.
Currently stored cloths
1) "Fake" Custom Jacket.
2) Waitress Uniform
3) Travel clothes (to blend in to rural/desert urban environment)
4) SPARKLES! (Programed by Tuba, if this option is selected Angela's clothes will do a magical sparkle transformation, usually switching from one garment to another. Completely useless)
5) Stormtrooper (Mandolore pattern)
6)Office Clothes.

Personal Gear

Always equipped
4 stim packs.
Holo Messanger: 250 (0)

Neural Recorder: 250 1 difficulty discipline check to recall information, can load it onto a data device. Implant



Nano Silket Cloak: Once per encounter, upgrade check once to add an auto thrumph to deception check. 1

Expensive Jewelry 2000 credits: Add Adv on Charm/Deception, Boost added to recall character. Encumb 1

Advanced Flesh Camouflage Kit
EDIT
This disguise kit is advanced enough to fool scanners and change the wearer's appearance all the way to the genetic level.

When disguised, one must make a formidable (5 difficulty) perception check to identify it is a disguise.


Currently in storage

Alderranian Cotton: Once per encounter, can downgrade despair on a negotiation check down to two threat.

Common music instrument: 100

Modular backpack: 2 storage options (60 Credits) Primarily holds Instruments, fleshkit, and usually whatever attire she isn't currently wearing (4 encumbrance.)

Utility belt: 25 Credits

Expensive Jewelry 2000 credits: Add Adv on Charm/Deception, Boost added to recall character.

microdata Pocket Attche: Holds data. To hack it requires a 4 purple check, with failure resulting in erasure of the data.

"Angela Swift" Falsified Credentials. False credentials can fool most cursory examinations, and characters using scanners require a successful hard Computers check to recognize the credentials as fakes. Attempting to detect the fake credentials without appropriate equipment requires a Daunting
Perception check


Advanced Flesh Camouflage Kit
EDIT
This disguise kit is advanced enough to fool scanners and change the wearer's appearance all the way to the genetic level.

When disguised, one must make a formidable (5 difficulty) perception check to identify it is a disguise.

High-quality instrument: 1500, plus autograph! Not been evaluated.

Assets & Resources

Potential shopping list

Fingerprint Masque: 1000 credits. Dupe most fingerprint scanners with an Easy (1 difficulty) Cool or Deception check. This difficulty is increased once or twice for advanced scanners.

Escape Kit: 1 Encumbrance, 450.
Upgrade twice to detect; add 1 to skullduggery checks to break out; knife, cutting tool with one action's worth of power.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Savvy Negosator 2 Remove one setback from Negoation/charm check
Sense emotions 1 + Boost dice to Charm, Deception and Corc
Congenial 2 Spend up to two strain to decrease the difficulty of a charm or negotiation check by up to 2.
Kill with Kindness 1 Preformer Remove Setback
Reflect 1 Spend 3 strain to reduce ranged damage by 3. Requires a Lightsaber
Parry 1 Spend 3 strain to reduce melee damage by 3.
Critical Point 1 Once per session, the character make introduce to Negotiations one potential concession that an opponent will do nearly anything to obtain
Dedication (Presence) 1
Calming Aura 1 When an opponent targets a character with a Force power, reduce pips generated by 1
Force Rating 1 Force Rating +1
Nobody's Fool 1 Arbiter Upgrade Difficulty of incoming Charm, Coercion or Deception checks once per rank of Nobodies fool
Toughened 3 All 3 6+ Wounds
Grit 3 All 3 3+ Strain
Jump Up 1 Preformer Once per turn, stand up from prone without movement
Natural Athlete 1 Once per session, that Athentics or Coodination.
Precision Strike 1 Steel Hand Spend 1 strain to change crit from melee, brawl or Lightsaber to an Easy Crit
Improved Precision Strike 1 Spend 2 strain to change crit from melee, brawl to an Average Crit once per turn.
Sapith Sundering 1 May add force dice up to Force Rating to brawl checks. The attack gains the Sunder Quaility, and may spend pips generated on the check to activate the Sunder Quaility
Improved Parry 1 Arbiter Each Advantage spent to active a weapon mod Sunder Quaility damages an item two steps instead of one.
Coodinated Dodge 1 When targeted by a combat check. May spend 1 DP to add failure equal to ranks in coordination to check
Martial Grace 1 Once per round, suffer 2 strain to add damage equal to ranks in coodination to the next brawl checks made this turn
Swift 1 Do not suffer usual penalities for moving through difficult terrain.
Unmatched Nagotiations 1 Once per game session as incidential, the character may spend 2 destiny points. For the rest of the round, whnever the character makes a charm, Corercion, Deception of Negotiation check, the character downgrades the difficulty of the check the number of times needed to remove all Challenge dice from the pool.

Force Powers

Force Rating
2
Power
Enhance
Description
Spend force pips to add success or advantage to Athletics, resilience, Brawl, and Coordination checks.
Upgrade Effect
Leap Can spend 1 or 2 pips to move from short/medium range respectfully
Power
Influence
Description
User may spend strain to stress the mind of one living target they are engaged with, inflicting one strain.

Special rule, when guiding and shaping thoughts, only pips generated from Darkness may be used to generate negative emotions such as rage, fear and hatred, light pips may be used to generate positive emotions such as Iran, tranquility and friendliness. Other emotions such as confusion, can be created from either.
Upgrade Effect
Control Making a Coeirsion, charm, Deception, Leadership or Negotiation check. The user may roll an influence check as part of the dice pool. May spend pips to gain success or advantage (user’s choice) on the check
Control The Force user make make an opposed Dicipline vs Discipline check combined with an influence power check. If the user spends pips and succeeds on the check, they can force the target to adopt an internal state or believe something untrue, lasting for one round or five minutes.
Range 1
Power
Move
Description
Can spend pip to move one sil 0 object within short range up to forty maximum range. Default maximum is short range.
Upgrade Effect
Range Can spend one pip to increase the range by 2 range bands.
Strength Can spend 1 pip to increase the sil able to be targetted by 2.
Control Can Hurl objects to damage targets by making a ranged combat check combined with force power. Dealing damage equal to 10 times sil.

Background

Angela Ryde, sometimes Angela Swift, is an odd girl who appears in a Tattoine Diner like rain on a desert. Her seeming endless joy and optimalism are almost as great a mystery as her origins, as despite seeming at home in the land of the twin suns, no one can recall where she came from. Angela Ryde is a girl out of nowhere, with the only hint of her profession being her self-dubbed line of "The Connector" and "Singer" to bring joy to the lowest rung of society. Yet it is undeniable, particularly to the observant that Angela Ryde was just another performance.

The truth is somewhat more complicated. Angela Ryde is a clone created from the DNA of the equally legendary and infamous Kaida Valentine, a brilliant commando turned Emergant who defected from the empire and punished those who selfishly hoarded power, including a wicked Hand of the Emperor, the Wrath who attempted to replicate her glory with a hastily mustered clone army of nearly 300. Despite inheriting the charisma of someone *much* larger than life, Angela seems irritated to be directly compared to her sisters and feels the need to stand above them. Stating that "it's hard to be herself when family is the greatest form of competition."

Despite the truth there are a lot of mysteries unexplained at this current stage of the campaign. How did Angela's squad align with her previous employer, Cobra Talon Bane? Why and what is the mission they are so obsessed with and why is she unable to talk about her previous employer? Despite her sunny disposition, the greatest shadow is closest to the greatest lights.

The one issue with such an upbringing, however, was a lack of individuality. When everyone has the same

Motivation

Morality

Description

Hair; blond, ponytail
Height: 5’8

Other Notes

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