Weapons & Armor
Palm Stunner 500: Encumbrance 1.
Performers' garb: 50 + Boost to be recognised. En 0
Currently equipped:
Angela’s Custom Combat Armour: +4 soak, +2 Defence, 2 Encumbrance, 4 Hardpoints. 5th Hardpoint added and Superior applied due to Integral Attachment (this is new since she left).
Vacuum Sealed (1HP), Squad Tactical Systems, (1HP, 1 boost to Perception and Vigilance checks whilst in Medium range of any ally with this system, includes Comlink). Bio-Support Dispenser (1HP, when the wearer heals strain at the end of an encounter they also heal 1 wound if they suffered any during the encounter. Also the first time during the encounter the character exceeds half their wound threshold, the armour automatically applies a stimpack to the character). Low-Friction Coating (1HP, +1 Defence (accounted for), +2 setback to modify armour, +1 rank of Coordination).
Mountaineering Armour: 1 Soak, 1 defence, Encumbrance 3 +2 boost dice to athletic checks to climb/absaile. Strength-enhancing gear, (Brawn+), has two ranks of Athletics (2hp).
Angela’s Custom Combat Armour: +4 soak, +2 Defence, 2 Encumbrance, 4 Hardpoints. 5th Hardpoint added and Superior applied due to Integral Attachment (this is new since she left).
Vacuum Sealed (1HP), Squad Tactical Systems, (1HP, 1 boost to Perception and Vigilance checks whilst in Medium range of any ally with this system, includes Comlink). Bio-Support Dispenser (1HP, when the wearer heals strain at the end of an encounter, they also heal 1 wound if they suffered any during the encounter. Also the first time during the encounter the character exceeds half their wound threshold, the armour automatically applies a stimpack to the character). Low-Friction Coating (1HP, +1 Defence (accounted for), +2 setback to modify armour, +1 rank of Coordination).
+2 boost to resist radiation positioning. Has quick shed property.
Custom Kampdine Tailored Jacket: 2 soak, 0 defence, 1 encumbrance. Add Adv to Charm, Negotiation or Deception checks. Angela usually wears it over another set of thin armour, such as the Holographic Costume (Brand new!)
Holographic Costume 750: Can have up to 10 costumes (See assets and resources) , 1 difficult computer to program with fabric at hand, 4 purple without. ) Soak 1, Def 1. 3 Encumberance.
Currently stored cloths
1) "Fake" Custom Jacket.
2) Waitress Uniform
3) Travel clothes (to blend in to rural/desert urban environment)
4) SPARKLES! (Programed by Tuba, if this option is selected Angela's clothes will do a magical sparkle transformation, usually switching from one garment to another. Completely useless)
5) Stormtrooper (Mandolore pattern)
6)Office Clothes.
Personal Gear
Always equipped
4 stim packs.
Holo Messanger: 250 (0)
Neural Recorder: 250 1 difficulty discipline check to recall information, can load it onto a data device. Implant
Nano Silket Cloak: Once per encounter, upgrade check once to add an auto thrumph to deception check. 1
Expensive Jewelry 2000 credits: Add Adv on Charm/Deception, Boost added to recall character. Encumb 1
Advanced Flesh Camouflage Kit
EDIT
This disguise kit is advanced enough to fool scanners and change the wearer's appearance all the way to the genetic level.
When disguised, one must make a formidable (5 difficulty) perception check to identify it is a disguise.
Currently in storage
Alderranian Cotton: Once per encounter, can downgrade despair on a negotiation check down to two threat.
Common music instrument: 100
Modular backpack: 2 storage options (60 Credits) Primarily holds Instruments, fleshkit, and usually whatever attire she isn't currently wearing (4 encumbrance.)
Utility belt: 25 Credits
Expensive Jewelry 2000 credits: Add Adv on Charm/Deception, Boost added to recall character.
microdata Pocket Attche: Holds data. To hack it requires a 4 purple check, with failure resulting in erasure of the data.
"Angela Swift" Falsified Credentials. False credentials can fool most cursory examinations, and characters using scanners require a successful hard Computers check to recognize the credentials as fakes. Attempting to detect the fake credentials without appropriate equipment requires a Daunting
Perception check
Advanced Flesh Camouflage Kit
EDIT
This disguise kit is advanced enough to fool scanners and change the wearer's appearance all the way to the genetic level.
When disguised, one must make a formidable (5 difficulty) perception check to identify it is a disguise.
High-quality instrument: 1500, plus autograph! Not been evaluated.