Barrage |
3 |
|
Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |
Grit |
1 |
|
Gain +1 strain threshold. |
Toughened |
2 |
|
Gain + 2 wound threshold. |
Brace |
2 |
|
Perform the Brace maneuver to remove (black) per rank of Brace from next Action. This may only remove (black) added by environmental circumstances. |
Burly |
2 |
|
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Defensive stance |
1 |
|
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
Rain of Death |
1 |
|
Perform the Rain of Death maneuver to ignore the increased difficulty due to. Auto-fire attacks made this turn. |
Heavy Hitter |
1 |
|
Once per session, spend triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. |
Last One Standing |
1 |
|
Once per game session during a combat encounter, the character may spend two Destiny Points to make a Hard Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so they do not get to participate further in the combat, but for the sake of the narrative the PC can spend the next round of combat incapacitating them). |
Add Boost |
1 |
|
Add boost to skill check to activate Last One Standing. |
Destiny |
1 |
|
Last One Standing Costs 1 Destiny point instead of 2. |