Flog by Dmanternach

Species
Gigoran
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

9
Threshold 21
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

6
2
1
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Aurateran Boomerang
Range
Medium
Skill
Ranged: Light
Guided 1, Limited Ammo 1
Damage
4
Critical
5
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow-firing 2
Damage
8
Critical
3
Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Cumbersome 3
Damage
10
Critical
3
RPS-6 Rocket Launcher
Range
Extreme
Skill
Gunnery
Blast 14, Breach 1, Cumbersome 4, Guided 2, Limited Ammo 7. If attacking target of silhouette 2 or greater, add 1 additional boost dice when performing an aim maneuver.
Damage
22
Critical
2

0
470
320
14/15

Weapons & Armor

Brass Knuckles (Enc 1)
Aurateran Boomerang (Enc 1)
Heavy Clothing +1 soak (Enc 1)
Repulsor fist
Heavy Blaster Rifle (Enc 6)
RPS-6 Rocket Launcher (Enc 8)
2 missiles
Padded Armor +2 (Enc 2)


Personal Gear

Earbud Comlink
Backpack
Stimpack

Assets & Resources

Adapted to the Cold: Remove 1 setback dice imposed due to cold or snow filled conditions.

Low Tech: Upgrade difficulty of Mechanics checks involving advanced technology once.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Barrage 3 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Grit 1 Gain +1 strain threshold.
Toughened 2 Gain + 2 wound threshold.
Brace 2 Perform the Brace maneuver to remove (black) per rank of Brace from next Action. This may only remove (black) added by environmental circumstances.
Burly 2 Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Defensive stance 1 One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Armor Master 1 When wearing armor, increase total soak value by 1.
Rain of Death 1 Perform the Rain of Death maneuver to ignore the increased difficulty due to. Auto-fire attacks made this turn.
Heavy Hitter 1 Once per session, spend triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Last One Standing 1 Once per game session during a combat encounter, the character may spend two Destiny Points to make a Hard Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so they do not get to participate further in the combat, but for the sake of the narrative the PC can spend the next round of combat incapacitating them).
Add Boost 1 Add boost to skill check to activate Last One Standing.
Destiny 1 Last One Standing Costs 1 Destiny point instead of 2.

Background

(More details to come)

Former leader of his family clan on Gigor.

Captured and sold into slavery. He doesn't know the fate of his clan, although he assumes they are dead or also slaves.

As a slave he was thrown into fighting rings and soon began drawing crowds to view the enormous "snow wookie." His failure as clan leader fueled his rage and made him a vicious opponent, in addition to his overwhelming anatomy.

He started to draw crowds, and became known as a fierce gladiator. He exchanged owners, who paid hefty sums to get their hands on this exotic beast who just couldn't be knocked down.

Finally, a day came where he just gave up. He realized he would never fill the hole left in him. He gave himself up in the arena, as sacrifice to his failures. However, just before death, he was mysteriously saved by a young Jedi.



Motivation

Obligations

Betrayal 5
Debt 5
Morality: 69
Light side paragon: +1 LS point

Description

Other Notes

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