Takeshi Yamato (Story Web [Takeshi & Oracle]) by TakeshiYamato

Species
Human (Corellian)
Career
Seeker
Specializations
Hunter (Starting), Executioner (Career), Ataru Striker (Career)
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 1 Boost
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2 1 Boost
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Takeshi's Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
9
Critical
1
Takeshi's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Vicious 4, Sunder
Damage
10
Critical
1

30
550
14275
13/19

Weapons & Armor

Takeshi's Blaster Rifle (Crafted Energy Rifle [Made by Oracle]) (Accurate 1, 3 Enc, 4 HP)
* Enhanced XCiter (2 HP)
** 3 Pierce 1 Mods
* Custom Grip (1 HP)
** Accurate 1 Mod
* 1 Hard Point Available

Takeshi's Lightsaber (Crafted, Personalized Design [1 Success to checks when he uses it, 1 Threat to checks when anyone else uses it], 1 Enc, 5 HP)
* Krayt Dragon Pearl (2 HP, Base Damage 9, Crit 1, Breach 1, Vicious 1, Sunder)
** 3x Vicious +1 Mods
** Damage +1 Mod
* 3 Hard Points Available

Takeshi's Battle Armor (Crafted Augmentative Armor [Made by Oracle])
(5 Enc [2 when worn], 3 Soak, 2 Def, Sealable, 7 HP)
* Helmet Comlink (0 HP)
* Vacuum Sealed (1 HP)
* Threat Monitor (1 HP, Adds 1 Adv to Initiative Checks)
* 5 Hard Points Available

Concealed Robes (1 Soak, 1 Setback to Checks to recognize)

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Comlink (Handheld)
Glow Rod
Climbing Gear
Ration Pack (x5)
Stimpack (x5)
Extra Reload (x4)
Bottle of Whyren's Reserve Corellian Whiskey

Assets & Resources

VCX-100 Light Freighter (See 'Elsa' [http://swsheets.com/v/t1cynmbxw-elsa--story-web])

Critical Injuries & Conditions

(0 Points of Conflict)

Talents

Name Rank Book & Page Description
Expert Tracker (Rank 1) F&D Core Rulebook, Page 142 Remove 1 Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Hunter (Rank 1) F&D Core Rulebook, Page 145 Add 1 Boost per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.
Natural Hunter F&D Core Rulebook, Page 148 Once per session, may reroll any 1 Perception or Vigilance check.
Toughened (Rank 2) F&D Core Rulebook, Page 153 Gain +2 Wound Threshold per rank of Toughened.
Grit (Rank 1) F&D Core Rulebook, Page 144 Gain +1 Strain Threshold per rank of Grit.
Uncanny Senses (Rank 1) F&D Core Rulebook, Page 153 Add 1 Boost per rank of Uncanny Senses to all Perception checks.
Uncanny Reactions (Rank 1) F&D Core Rulebook, Page 153 Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks.
Quick Draw F&D Core Rulebook, Page 149 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike (Rank 2) F&D Core Rulebook, Page 150 Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Lethal Blows (Rank 1) Savage Spirits, Page 30 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Jump Up F&D Core Rulebook, Page 146 Once per round, may stand from seated or prone as an incidental.
Ataru Technique F&D Core Rulebook, Page 139 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Rapid Recovery (Rank 1) F&D Core Rulebook, Page 150 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Hunter's Quarry Savage Spirits, Page 30 Take Hunter's Quarry action; make a Hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn.
Force Rating +1 F&D Core Rulebook, Page 143 Gain +1 Force rating per purchased upgrade.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend Force Points to gain Successes or Advantages (user's choice) on the check.
Upgrade Effect
Control: Coordination Enhance can be used with the Coordination skill.
Control: Piloting (Planetary) Enhance can be used with the Piloting (Planetary) skill.
Control: Piloting (Space) Enhance can be used with the Piloting (Space) skill.
Control: Force Leap (Horizontal) Take a Force Leap action: make an Enhance power check. The user may spend 1 Force Point to jump horizontally to any location in short range.
Range Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Force Leap (Vertical) When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control: Force Leap (Maneuver) The user can perform a Force Leap as a maneuver instead of an action.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend 1 Force Point to sense all living things within short range (including sentient and non-sentient beings).

The user may spend 1 Force Point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend 1 Force Point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.

The user may spend 1 Force Point to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute). This allows the user to see everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect

Background

Takeshi Yamato grew up on Corellia with his younger sister Sayane and their family. The Yamatos were famed as Galactic Explorers, but they also had a more secret connection to the Jedi, in that a member of the family was a Jedi Sentinel in the Great Galactic War some 3600 years prior.

Looking for more information on their past, his parents decided to check old Jedi ruins on Orb Mansel, a planet that had been declared off-limits by the Empire, when he was about nine. They had left his sister with a trusted friend, not wanting to risk her on the journey.

When they arrived, they landed as stealthily as they could near the ruins, and set up a base camp near the entrance to a temple. Takeshi was allowed to explore the Temple a bit on his own, given that he was just barely old enough to know what he was doing, just as long as he didn't explore the wilderness outside the temple without his parents. It was this freedom that saved his life, as the Imperials eventually discovered the ship.

One night, Takeshi was exploring deep in the temple when he heard a strange noise from outside, and went to go investigate. Takeshi just barely made it to the entrance hall of the temple when he saw the TIE Bombers swooping in. One bomb destroyed his parents' ship, the other devastated their campsite. Given that he was still in the temple, he wasn't seen, so the Bombers overlooked him as they returned to their ship. Takeshi ran out to the campsite, and found the dead bodies of his parents among the wreckage. Rummaging through the debris, all he was able to salvage was his dad's hunting blaster.

For the next fifteen years, Takeshi lived off the land, learning about the Force from remnants of Jedi Writings and using it to help him hunt the beasts of the planet. It was during that time that he obtained his scar, from a local predator that got the jump on him. At the end of those fifteen years, he managed to finally get the distress beacon of his parents' ship working, and was picked up by a passing smuggler.

Upon returning home to Corellia, Takeshi learned that the Imperials had seized all his parents' belongings upon their deaths, and his sister had been taken, presumably for training.

From that point on, Takeshi dedicated himself to vengeance against the Empire, though he seeks to find what happened to his sister, as well. The friend of the family who had been entrusted with Sayane gave Takeshi a VCX-100, seeing the family's deaths and Sayane's capture as a personal failure, and gave him contact information for the Rebel Alliance. Takeshi thanked him, and set off on his journey. While he hasn't officially joined the Alliance proper, he works with them when necessary. He's also teamed up with a mechanic and cybernetics specialist who goes by 'Oracle', and the two have fallen in love, joining forces in making a living in the galaxy, fighting the Empire, and searching for Sayane.

During his travels, Takeshi saw more and more atrocities, not just by the Empire, but by the Hutt Cartels, Black Sun, and other criminal organizations. This caused him to shift his quest from vengeance against the Empire to a return of Justice to the galaxy, though the Empire remains his primary target.

Motivation

Pursuit/Justice - As Takeshi sees more and more atrocities committed by the Empire, and some committed by non-Imperials, he has come to realize that the deaths of his parents weren't anything special, just another injustice among a galaxy full of them. Upon fully comprehending this realization, Takeshi's search for vengeance morphed into a desire for justice, to see the wrongs of the galaxy righted, and the perpetrators of such wrongs destroyed. Starting with the Empire.

Cause/Overthrow the Empire - Even with his newfound focus on justice rather than vengeance, Takeshi still believes the Empire needs to fall, only now it is because all the atrocities it commits on a daily basis must be stopped, and they will not stop while the Empire still stands.

Ambition/Become a Jedi - Takeshi seeks the power of the Jedi, though rather than using it as a tool for vengeance as he originally did, Takeshi now seeks to use this power as a weapon of justice, slaying all those who would harm or oppress the weak.

Relationship/Sibling - When he was growing up, Takeshi cared deeply for his sister Sayane. Now, he searches for her, to determine what happened to her, and save her from the Empire if it is needed...

Relationship/Lover - Takeshi cares deeply for his partner Oracle, and trusts her implicitly. If she needs help with anything, he will provide it, and he knows she will do the same for him.

Morality

Bravery - Takeshi is always among the first to charge into a combat situation, especially with Imperials. If there is a battle, and especially if innocents are involved, he often has his weapon drawn before anyone else.

Recklessness/Anger - Unfortunately, Takeshi often tends to act before he thinks, and his battle plans often boil down to "I have a plan: attack." He can be held back, but it's not easy for him to stand by and do nothing. He also has a bit of a short fuse, prone to getting angry at very slight provocations.

Love - Takeshi possesses a deep love for his companion Oracle. She has truly become his other half, his partner, and the two have shared many hardships together.

Fear - However, the two are so intertwined that Takeshi is afraid of losing her, the pain of losing his parents not helping matters.

Morality Score: 35

***

Family Obligation (10 Points) - While Takeshi's parents are dead, his sister Sayane's fate is uncertain. All he knows is she was taken by the Empire, the same day his parents were killed. He only hopes that she is still alive somewhere, and hasn't been turned to the Empire or the Dark Side... and if she has, he hopes to save her, but will do what he must, if it is necessary.

***

Placard Hunter Duty (10 Points) - Takeshi knows that the Empire has a dedicated chain of command. Taking out the links in that chain will often disrupt Imperial activities in a region, so that is what he does whenever he is performing operations against the Empire, especially on behalf of the Alliance.

Prestige Points: 0
Prestige Points Spent: 0
Prestige Awards:

Description

Takeshi is a standard human male, with an athletic build, standing at a height of 5'9". He has short, chocolate brown hair, thick eyebrows, a bushy mustache, amethyst eyes, and fair skin. He also possesses a scar that goes across his face diagonally, starting from above his right eye, going across the bridge of his nose, and then going down across his left cheek. For most situations, he tends to wear a dark blue long-sleeved polo, a black vest, black pants, and black shoes, all of which have minor armoring for protection. However, for when he doesn't want to be seen, he does have some black robes that conceal his form.

Takeshi is mostly an easygoing individual, but fairly quiet, often keeping to himself in crowds unless spoken to, though he opens up among friends, especially with Oracle. He also has something of a short fuse, primarily related to the Empire, and has a tendency to rush into situations with little-to-no planning.

Other Notes

Another variation of Takeshi Yamato, made for a one-on-one campaign with Ragdoll, paired with their character of Oracle, as part of a 'Story Web' the two of us have put together.

Contacts:
* 'Gladiator Cell' - Rebel Cell in control of a Gladiator-class Star Destroyer.

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