Juris Danner by Angelman8

Species
Nautolan
Career
Warrior
Specializations
Shi-cho Knight, Seer
System
Force and Destiny

6
Threshold 17
Current 5
Threshold 10
Current 10
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
3
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 5
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
0
Critical
6
Czerka "Czerhander" VX Vibro-Greatsword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 2
Damage
+3
Critical
1

20
310
3041
6/10

Weapons & Armor

Laminate Plastoid armour
Riot Shield

Czerka "Czerhander" VX Vibro-Greatsword:
- Mono-Molecular Edge (1 HP)

Personal Gear

toothbrush

Assets & Resources

Stimpacks (6)
2 Local anasthetics

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (2) Force and Destiny page 64 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Second Wind (2) Force and Destiny page 64 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Multiple opponents Force and Destiny page 64 Add 1 Boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents
Quick Draw Force and Destiny page 64 Once per round, draw or holster a weapon or accessible item as an incidental.
Toughened Force and Destiny page 64 Gain +2 wound threshold.
Uncanny Reactions Force and Destiny page 53 Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Keen Eyed Force and Destiny page 53 Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specifc area by half.
Rapid Reaction Force and Destiny page 53 Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Sense Danger Force and Destiny page 53 Once per game, remove 2 setback dice from any 1 check.
Force Rating +1 Force and Destiny page 53 Add +1 to your Force Rating.

Force Powers

Force Rating
2
Power
Move
Description
You can move objects via the power of the Force.

You may spend one Force Point to move one object of silhouette 0 that is within Force ability
short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength (2) Spend one Force point to increase the target's silhouette size by upgrades in Strength purchased
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Range (2) Spend one Force point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Magnitude Spend one Force point to increase targets affected equal to Magnitude upgrades purchased.

Background

Juris' mother was a former jedi who fled before order 66 took effect. She trained him relentlessly to kill with a lightsaber from the time he could walk. He can overpower the minds of the weak while in combat to bolster his already aggressive stance, and often will charge a room full of enemy soldiers to single handedly wipe them out.

He is not one for diplomacy.

Motivation

Having grown up in isolation, Juris' emotions frequently get the better of his goals to become a truly great Jedi, full of temperance and wisdom. His affiliation with the empire is more like a job to pay off the debt he incurred at a young age while he was a fugitive with his mother. His skill is in crowd control and dispersion, but has also been required to kill.

Morality

Description

Lighter than average Nautolan complexion, Juris is taller than most of his species with slightly sharper features. He carries a vibro sword to practice his lightsaber training. Despite the fact that Nautolan are known as cheerful and easygoing, Juris' brash nature often gets him into trouble. He is hot tempered and lonely because of the isolation of his early years, though his species' innate sense of justice remains strong within him.

Other Notes

Duty: 15
Combat Victory

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