|
Feral Strength |
3 |
EotE |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. |
|
Toughened |
4 |
EotE |
Gain +2 wound threshold. |
|
Lethal Blows |
1 |
EotE |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
|
Enduring |
3 |
EotE |
Gain +1 soak value. |
|
Intimidating |
1 |
EotE |
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. |
|
Fearsome |
1 |
EotE |
When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome. |
|
Defensive Stance |
1 |
EotE |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
|
Frenzied Attack |
1 |
EotE |
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
|
Dedication |
1 |
EotE |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. ( +1 Brawn) |
|
Street Smarts |
1 |
EotE |
Remove setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
|
Talk the Talk |
1 |
EotE |
When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. |
|
Loom |
1 |
EotE |
When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds advantage per rank in Coercion to the ally’s check. |