Evan Cantrell by Luxrealms

Species
Human
Career
Mystic
Specializations
Seer, Niman Disciple
System
Force and Destiny

4
Threshold 12
Current 5
Threshold 15
Current 8
Ranged 1
Melee 1

Characteristics

2
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0 +1 boost□(FP).
Coercion (Will) X 0 +1 boost□(FP).
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0 +1 boost□(FP).
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1 -1 setback■.
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2 +2 boost□□. -1 setback■.
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Stun Grenade (2)
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage.
Damage
8
Critical
n/a
Sawed-Off Carbine
Range
Medium
Skill
Ranged: Light
+1 setback to use, Stun Setting, Ascention Attachment
Damage
9
Critical
3
Ancient Lightsaber (Gold)(Master Faizen's Lightsaber)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Viscous, damaged one step.
Damage
5
Critical
3

15
250
805
11/14

Weapons & Armor

Heavy Battle Armour: (Disguised)
Defense 1, Soak 2, Price (R) 5000, Encum 6, HP 4, Rarity 7.
-This heavy-duty armour is primarily used by commandos and a variety of combat oriented personalities going after dangerous foes.

Ascention Attachment:
-This attachment is often underslung onto a rifle or pistol to allow one to reach vantage points without specialised climbing gear. It generates a repulsor field, making it easier (albeit slower) to reach the grappled point. This can be applied to any ranged weapon. Make an Easy (1 difficulty) Ranged (Light) or Coordination check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the surface (1 range band per round). Modified to increase ascention speed by 1 range band per round.

Personal Gear

Stimpack (1):
-Heals 5 wounds -1 for each time a stimpack or Heal force power has been used on the target within a 24h period.
Repair Patch (2):
-This piece of durasteel is constructed in such a way for quick application and use in combat situations, for mechanics to conduct quick repairs. May apply 5 patches to droids per day to heal 3 wounds each.
Toggle Goggles:
Data Goggle Mode:
-Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
Scanner Goggle Mode:
-These are goggles integrated with a set of very basic electrobinoculars. They allow the wearer to see in low-light conditions.
Handheld Comlink:
-This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.
Stun Cuffs ×2:
-Appearing to be traditional binders, these cuffs send an electrical discharge through the bound individual. Breaking free requires a daunting (4 difficulty) Athletics or Coordination check. The individual suffers 4 strain for every 2 threat from the roll.

Assets & Resources

Military Modular Backpack:
(Storage Unit) -Increases encumbrance by 3.
(Storage Unit) -Increases encumbrance by 3.
Utility Belt:
- +1 Encoumbrance Threshold

(On Ship) Heavy Clothing.

________Items In My House________________

20 creds worth of scrap.

Custom Toolkit:
-Brought to the galaxy by Journeyman Tools Inc., this kit is custom made for the buyer. The grips and the tools in the tool kit are designed specifically for a single person. Add 1 boost die to any checks for repairs and maintenance when used by the buyer of the kit. Add 1 setback die if the tools are not designed for the user.

Lightsaber Maintenance Kit:
-This is a toolkit containing specialized tools used by Jedi to maintain their lightsabers. Acts as a toolkit and adds 1 advantage result to any checks to repair, craft, modify a lightsaber.

Aquata Rebreather:
-Allows a character to breathe underwater for 2 hours.

(On Ship) The Art of Meditation by Master Faizen (Book)(Read):
-Grants mentor discount to everything within the Sense force power tree and the base Foresight force power. Also allows me to spend 1 hour meditating to roll force dice equal to my force rating and store them for later use. Takes 3 days to read thoroughly and obtain the benefits from it.

(On Ship) Adapting Niman to Modern Practices by Master Faizen (Book)(Read):
-Allows Niman Disciple specialization to count as a Career specialization. The Niman Technique talent costs 5xp less to attain. Takes 3 days to read thoroughly and obtain the benefits from it.

(On Ship) The Path of The Jedi by Master Faizen (Book)(Read):
-Makes Cool, Discipline, and Negotiation career skills. Takes 3 days to read thoroughly and obtain the benefits from it.

Critical Injuries & Conditions

1 White Pip stored through meditation.

Scar Talents:
Average Scar- Quickdraw (5xp-5): Once per turn, you may draw or holster a weapon or item as an incedental.

Talents

Name Rank Book & Page Description
Uncanny Reactions 2 Seer[1][2] Add 1 boost per rank to all Vigilance checks.
Keen Eyed 1 Seer[1] Remove 1 setback per rank from all perception and vigilance checks.
Nobody's Fool 1 Niman[1] May upgrade the difficulty of all imcoming charm, coercion, or deception.
Niman Technique 1 Niman[1] When making a check with the lightsaber skill may use Willpower instead of Brawn.
Parry 1 Niman[1] If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Reflect 2 Niman[1,2] If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 to reduce damage by 2 plus ranks in Reflect.
Sense Emotions 1 Niman[1] Add □ to all Charm, Coercion, and Deception checks unless the target is immune to Force Power.

Force Powers

Force Rating
2
Power
Sense
Description
The may spend 1 pip to sense all living things within short range (including sentient and non-sentient beings). (May not be activated multiple times.)
The user may spend 1 pip to sense the current emotional state of one living target with whom he is engaged. (May not be activated multiple times.)
Upgrade Effect
Control Ongoing Effect: Commit 1 force die. Once per round when an attack targets the force user, he upgrades the difficulty of the pool once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Ongoing Effect: Commit 1 force die. Once per round, when making a combat check, he upgrades the ability of that check once.
Power
Move
Description
The force user can move small objects via the power of the force.
The user may spend 1 pip to to move an object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range. (May not be activated multiple times.)
Upgrade Effect

Background

Evan works as a guard, standing on the edge of the colony, guarding it from hostile wildlife. At least in theory. In practice he spends most of his time staring at the forest and then writing reports about nothing.

Motivation

Bored and restless, Evan is ready to leap at any opportunity for adventure.

Morality

91 Morality (Light)

Obligation: Responsibility (20) ~
Strength: Enthusiasm
Weakness: Recklessness
Conflict (0)

Duty: 10

Description

Height: 5'8"
Hair: Brown
Eyes: Blue
Clothes: Guard uniform over casual spacer's clothes.

Other Notes

The Crimora Syndicate thinks Evan is a recruit named Jeff with a handler named Steve.

For some reason Evan knows a ton about Ord Mantell. (He gets boosts to checks to know about the city.)

+10xp from writing 2 session synopsis.

GDM 27 is a deceased
Disguised as GDM 4726

Jaq was the name of the other GDM member who came up on the shuttle with me.

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