Breach +1, Sunder. Whenever the wielder uses the Parry talent, add 1 boost die to next combat check against their attacker before the end of the next round.
Physician's Kit
Comlink
Stimpack-3x
Datapad
Toolkit
Utility Belt
Medical Hand Scanner
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Quick Draw
1
Force and Destiny (149)
Once per round draw or holster a weapon or accessible item as an incidental.
Well rounded
1
Force and Destiny (153)
Choose any two skills they permanently become career skills. (Medicine and Astrogation)
Sense Danger
1
Force and Destiny (151)
Once per game session, remove two setback dice from any one check.
Force Rating
1
Force and Destiny (147)
Gain +1 Force Rating
Parry
2
Force and Destiny (149)
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Toughened
1
Force and Destiny (153)
Gain +2 Wound threshold
Reflect
1
Force and Destiny (150)
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Grit
1
Force and Destiny (142)
Gain +1 strain threshold
Soresu Technique
1
Force and Destiny (152)
When making a check using the lightsaber skill the character may use Intellect instead of Brawn
Force Powers
Force Rating
2
Power
Heal/Harm
Description
This power reflects a Force user's capacity to manipulate the living energy in things around him. It is the individual's choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade
Effect
Heal (Light Side Force User only) spend force to heal a number of wounds equal to intellect from an engaged living creature.
Harm: Spend Force to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living creature. The user gains 1 conflict.
Power
Suppress
Description
This power allows an individual to dampen and nullify the effects of opponent force powers.
Upgrade
Effect
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on herself and her allies.
The user may spend force to add automatic failures to Force power checks made against or any ally within short range until the end of her next turn.
Background
Motivation
Ambition: Become a great Jedi. This character wants nothing more than to become a great jedi, though she may not be sure on exactly how to do so.
Departed: The character has lost someone, or perhaps one too many people and carries on in that person's honor. Perhaps the dead were family, friends, or comrades-in-arms. Regardless of the specifics of their lives and deaths, the persist in the principles that guide this character. Questions of what the departed would want weigh heavily on the character's mind and help them form the character's moral compass.
Morality
Strengths: (71)
Mercy: This character shows mercy toward her foes dealing with them fairly and honorably. She can spare the defenseless, and will help a helpless enemy, and generally does not abuse a position of strength.
Ambition: The character has a vision for the future and that goal drives her to tirelessly accomplish feats in the pursuit of her dream. Setbacks to her objectives are transitory for she has the drive necessary to overcome
any obstacle or trial.
Weaknesses
Weakness: There is a fine line between showing mercy to one's foes and letting evil fester because on does not want to engage with it. The character may let bad things happen simply because it is too hard to deal with them.
Impatience: The many great things that the character wants to achieve are not all possible in one lifetime, so the character sometimes makes
compromises in order to achieve more. Her need for immediate achievement might even prove self-destructive. interfering with her long-term goals
Description
Other Notes
Lightsaber hilt: (Color Cyan with a Sorian Crystal) https://i.pinimg.com/564x/cd/27/36/cd2736183b60980041bf6726333f0195.jpg