Rex "Turbo" Gurbo by LimpShimp

Species
Besalisk
Career
Technician
Specializations
Cybertech / Gambler / Gadgeteer
System
Edge of the Empire

5
Threshold 25
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
1
4
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 6
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
2
Brass Knuckles (x4)
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
BlasTech SE-14r Light Repeating Blaster EYE LASER
Range
Medium
Skill
Ranged: Light
Autofire, Stun Setting
Damage
6
Critical
3

0
345
8313
12/20

Weapons & Armor

Weapons:
Holdout Blaster
Brass Knuckles (x4)
BlasTech SE-14r Light Repeating Blaster

Armor:
Light Armor - 3 Soak - 0/0
Vaccum sealed, +1 Soak, Extra HP

Cybernetics:
Biofeedback Regulator
Mechanics Eye Implant

Personal Gear

Extra Encumbrance:
Utility Belt
Load Bearing Gear
Mk III Modular Backpack (6 Pouches)

Carried:
Handheld Comlink
Fusion Cutter
Scanner Goggles
Glow Rod
Stimpack (x4)
Tool Kit
Datapad

Ship:
Sabacc Deck
Restraining Bolt
Cargo Scanner

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist (x2) Remove setback per rank of Cyberneticist from check to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Toughened (x5) Gain +2 wound threshold.
More Machine than Man Increase cybernetic implant cap by 1 per rank of More Machine than Man.
Convincing Demeanor (x1) Remove setback per rank of Convincing Demeanor from Deception or Skulduggery checks.
Grit (x2) Gain +1 strain threshold.
Second Chances (x2) Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.
Up The Ante When gambling, win 10% more credits per rank of Up the Ante.
Double or Nothing Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining advantage.
Jury Rigged Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Spare Clip Cannot run out of ammo due to despair. Items with Limited Ammo quality run out of ammo as normal.
Armor Master When wearing armor, increase total soak value by 1.

Background

Motivation

Obligations

Description

Other Notes

Cybernetic Cap: 6

Blueprints:
Armor:
Light Armor - 1 purple

Droids:
Specialist Droid Chassis - 3 purple

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