Threshold | 25 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 6 | ||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
|
Fusion Cutter |
RangeEngaged |
SkillMelee |
|
Breach 1, Burn 3, Sunder, Vicious 3 |
Damage5 |
Critical2 |
|
Brass Knuckles (x4) |
RangeEngaged |
SkillBrawl |
|
Disorient 3 |
Damage+1 |
Critical4 |
|
BlasTech SE-14r Light Repeating Blaster EYE LASER |
RangeMedium |
SkillRanged: Light |
|
Autofire, Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Cyberneticist (x2) | Remove setback per rank of Cyberneticist from check to build, repair, and install cybernetic implants. Cybernetics cost 50% less. | ||
Toughened (x5) | Gain +2 wound threshold. | ||
More Machine than Man | Increase cybernetic implant cap by 1 per rank of More Machine than Man. | ||
Convincing Demeanor (x1) | Remove setback per rank of Convincing Demeanor from Deception or Skulduggery checks. | ||
Grit (x2) | Gain +1 strain threshold. | ||
Second Chances (x2) | Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them. | ||
Up The Ante | When gambling, win 10% more credits per rank of Up the Ante. | ||
Double or Nothing | Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining advantage. | ||
Jury Rigged | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | ||
Spare Clip | Cannot run out of ammo due to despair. Items with Limited Ammo quality run out of ammo as normal. | ||
Armor Master | When wearing armor, increase total soak value by 1. |