Edge of the Empire
| Threshold | 25 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 6 | ||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Fusion Cutter |
RangeEngaged |
SkillMelee |
|
| Breach 1, Burn 3, Sunder, Vicious 3 |
Damage5 |
Critical2 |
|
| Brass Knuckles (x4) |
RangeEngaged |
SkillBrawl |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| BlasTech SE-14r Light Repeating Blaster EYE LASER |
RangeMedium |
SkillRanged: Light |
|
| Autofire, Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Cyberneticist (x2) | Remove setback per rank of Cyberneticist from check to build, repair, and install cybernetic implants. Cybernetics cost 50% less. | ||
| Toughened (x5) | Gain +2 wound threshold. | ||
| More Machine than Man | Increase cybernetic implant cap by 1 per rank of More Machine than Man. | ||
| Convincing Demeanor (x1) | Remove setback per rank of Convincing Demeanor from Deception or Skulduggery checks. | ||
| Grit (x2) | Gain +1 strain threshold. | ||
| Second Chances (x2) | Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them. | ||
| Up The Ante | When gambling, win 10% more credits per rank of Up the Ante. | ||
| Double or Nothing | Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining advantage. | ||
| Jury Rigged | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | ||
| Spare Clip | Cannot run out of ammo due to despair. Items with Limited Ammo quality run out of ammo as normal. | ||
| Armor Master | When wearing armor, increase total soak value by 1. |