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Researcher 2 |
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AoR: 154 |
Research takes 50% less time. Remove ranks in setback from knowledge checks. |
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Valuable Facts |
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DA: 34 |
1/encounter, action, Avg.(2) difficulty knowledge check, add one T to a check made by an ally this encounter. |
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Technical Aptitude |
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AoR: 158 |
Reduce time required to complete computer related task by 25% per rank. |
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Knowledge Specialization(War) 3 |
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AoR: 150 |
When rolling the selected knowledge check, may spend T to gain S equal to ranks. |
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Supporting Evidence 3 |
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DA: 34 |
When assisting with Charm, Deception, Leadership, or Negotiation, add A per rank. |
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Improved Researcher |
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DA: 34 |
After passing a Knowledge check, allies who attempt to act on that knowledge before the end on my next turn gain A per rank in Researcher. |
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Codebreaker 2 |
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AoR: 144 |
Decrease difficulty of Computer or Intellect checks to break codes and decrypt communications. Subtract 1 S per rank of codebreaker on the same checks. |
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Encoded Comunique |
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DA: 29 |
Upgrade difficulty for others attempting to decrypt my coded messages by ranks in computer. |
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Thorough Assessment |
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DA: 34 |
1/Session, Action, Hard(3) Knowledge Check, gain successes as B dice. For rest of encounter, can hand out 1 die per roll. |
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Dedication(Intellect) 2 |
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AoR: 145 |
Gain ranks in the listed attribute. |
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Grit 3 |
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AoR: 148 |
Gain ranks in strain threshold. |
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Plausible Deniability 1 |
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AoR: 154 |
Remove S per rank from coercion and deception checks. |
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Discredit |
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DA: 33 |
1/ Encounter, Action, Hard(3) Deception check. Chosen character upgrades dificulty of all social checks. Can spend AA to upgrade difficulty once per AA spent. Lasts till end of encounter. |
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Twisted Words |
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DA: 34 |
When a character generates TT or Despair on a social check, may gain 1 strain to inflict strain equal to Coercion(2). |
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Confidence 1 |
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AoR: 144 |
Decrease difficulty of Discipline checks to resist fear once per rank. If difficulty is reduced to 0, you don't have to make a check. |
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Nobody's Fool 2 |
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AoR: 153 |
The difficulty of any Charm, Coercion, or Deception checks attempted against the character is upgraded by one per rank. |
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Encouraging Words |
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DA: 33 |
When an engaged character fails a check, you may suffer 1 strain to assist their next check this encounter as an out of turn incidental. |
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Interjection |
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DA: 34 |
After another character makes a social check, you may take 3 strain and make an Average(2) Vigilance check as an out of turn incidental. You may spend successes to give the target successes or failures and may spend advantage to give them advantages or threat. |