Onyx Fabri by wormholextreme

Species
Arkanian
Career
Mystic
Specializations
Seer, Niman Disciple
System
Force and Destiny

4
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

2
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1 +U
Coercion (Will) X 2 +U
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0 +U
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3 UU (Uncanny Reactions)
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 4
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

BlasTec DL-18
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Damage
2
Critical
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
7
Critical
1

25
900
5200

Weapons & Armor

Superior Armored Clothing- +2 Soak, +1 Defense
Blas-Tec DL-18 Light Blaster

Personal Gear

Adverse Weather Gear
Comlink
DataPad/Journal
Necklace (Pale Pink Crystal)
1 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision 1 Remove 2 setback dice from checks due to darkness.
Uncanny Reactions 2 Add a blue die per rank of Uncanny Reactions to all Vigilance checks.
Rapid Reaction 2 Suffer a number of strain to add an equal number of Success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
THE FORCE IS MY ALLY 1 Once per session, may suffer 2 strain to perform Force power action as maneuver.
NATURAL MYSTIC 1 Once per session, may reroll any 1 Force power check
SENSE DANGER 1 Once per session, remove 2 Black die from any 1 check.
KEEN EYED 1 Remove 1 black die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Sense Emotions 1 Add a blue die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 2 Gain +2 wound threshold.
Draw Closer 1 Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding a force dice no greater than Force rating to check. Spend force points to move target one range band closer or to add success to check
Grit 1 +1 to Strain Threshold
Defensive Training 1 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Center of Being 1 Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Sum Djem 1 May spend Triumph or Two Advantage from a successful lightsaber check to disarm opponent
Preemptive Avoidance 1 May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Improved Center of Being 1 Suffer 1 strain to perform Center of Being maneuver as an incidental.
Sense Advantage 1 Once per session, add two black dice to any NPCs check

Force Powers

Force Rating
3
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend 1 Force Point to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 Force Point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Range 1 Rank Spend 1 Force Point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Power
Jeserra's Influence
Description
The Force user can project terrifying visions onto foes, forcing them to face their greatest fears.
The user may spend 1 Force Point to target one character within short range. That character must immediately make an Average fear check as an out of turn incidental.
Upgrade Effect
Strength 1 Rank The Force user may spend 1 Force Point to increase the difficulty of the fear c heck by a number of times equal to Strength upgrades purchased.
Range 1 Rank Spend 1 Force Point to increase the power’s range by a number of range bands equal to Range upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Strength 4 Rank Spend a Force Point to increase silhouette able to be targeted equal to strength upgrades purchased.
Magnitude 4 Spend a Force Point to increase targets affected equal to magnitude upgrades purchased.
Control The Force user can pull objects out of secure mountings, or out of an opponent’s grasp.
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Range 3 Rank Spend a Force Point to increase power’s range by a number of range bands equal to range upgrades purchased.

Background

Motivation

Morality

Weakness: Recklessness
After her parents deaths, she swore she wouldn't let those close to her die again if she could prevent it. This causes her to leap into danger, sometimes fatal.
Strength: Enthusiasm
Onyx seeks adventure & answers in the wake of her parents' deaths. Drowning her sorrows in adrenaline.

Description

Other Notes

Obligation1: Debt Value 25
Onyx owes Bama Serth 20,000 credits for wrecking his ship when she escaped Arkania. He's been patient but that may change...
Obligation2: Criminal
The Arkanian Authorities believe she may have killed her parents.

Return to Top