-WILDERNESS SURVIVAL KIT
-DATAPAD
-SPORTING MACROBINOCULARS
-SURVIVAL EQUIPMENT INC. "SURVIVALIST" MESS KIT
-SURVIVAL EQUIPMENT INC. FLASHFIRE CAMP STOVE
-BACKPACK
-UTILITY BELT
-SPACER'S DUFFEL
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Conditioned
Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Jump Up
Once per round, may stand from seated or prone as an incidental.
Quick Draw
Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ataru Technique
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Quick Strike
Add [BO] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Forager
Remove up to [SE][SE] from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
One with Nature
When in the wilderness, the character may make a [B]Simple (-) Survival check[b] instead of Discipline or Cool to recover starin at the end of an encounter.
Force Powers
Force Rating
1
Power
Ebb/Flow
Description
Upgrade
Effect
Basic Power
The Force user's action empower himself or sap strength from his foes.
[P][B]Ebb:[b] When the Force user makes a skill check, he may roll an [B]Ebb power check[b] as part of the roll. The user may spend [FP] to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
[P][B]Flow:[b] When the Force user makes a skill check, he may roll an [B]Flow power check[b] as part of the roll. The user may spend [FP] to heal 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
Power
Misdirect
Description
Upgrade
Effect
Basic Power
The Force user creates illusions to fool those around him.
[P]The user may spend [FP] to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Background
Motivation
Seekers are often driven individuals and their Motivations might dominate their desires and goals. These goals can be as common as Wealth or Happiness; or more specific such as Vengeance, or ongoing ones such as Exploration. Pursuits can help Seekers to improve themselves as well, becoming better in dealing death or connecting tot he Force. Players can use Pursuits to guide and strengthen the narrative game play for their Seeker characters.
Since finding a connection to the Force, the character has sought to learn more about this mysterious energy field. The pursuit of such Force discoveries could begin to drive the characters actions more and more.
Morality
REASON (STRENGTH)
The character is able to look at situations objectively, and observe the natural state of things without being influenced by strong emotions.
ANTIPATHY (WEAKNESS)
Unlike Coldness, this character still has emotional engagements, but simply doesn't understand the magnitude of pain. This kind of insensitivity ignores the fact that pain, even when fleeting, ripples harm throughout time and space.