Kill with Kindness |
1 |
|
Remove a black die from charm and leadership rolls. |
Plausible Deniability |
2 |
|
Remove a black die from Deception and Coercion. |
Inspiring Rhetoric |
1 |
|
The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. |
Scathing Tirade |
1 |
|
The character may take the Scathing Tirade action by making an Average Coercion check. For each success result, one enemy within short range suffers 1 strain. The character can also spend advantage results; for every advantage spent, one target already affected suffers 1 additional strain. |
Well-Rounded |
1 |
|
Discipline and Ranged (light) become career skills. |
Big Noise |
1 |
|
When making leadership or coercion checks, spend two advantage to affect an additional target or targets at one range band further. |
Supreme Scathing Tirade |
1 |
|
Suffer 1 strain to do Scathing Tirade as a maneuver. |
Improved Scathing Tirade |
1 |
|
Targets of Scathing Tirade take one setback die penalty to skills for a number of rounds equal to ranks in coercion. |
Nobody’s Fool |
1 |
|
May upgrade difficulty or Charm, Coercion and Deception rolls targeting me. |
Intense Presence |
1 |
|
May spend 1 Destiny to recover strain equal to presence rating. |
Natural Charmer |
1 |
|
Once per session, May Reroll one charm or deception check. |
Dedication |
1 |
|
+1 to a stat |
Unmatched Expertise |
1 |
|
Once per game session as an action, may spend 1 Destiny point as an incidental to reduce the difficulty of all career skills by 1 for a scene. (35 XP spent on upgrades) |