Rassica Gleen by SulisLux

Species
Human- Zaibatsu
Career
Colonist
Specializations
Performer/Chef
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
4
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 1 Mech
Piloting: Space (Ag) 0 Ship
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 1
Streetwise (Cun) 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1 Corporate
Knowledge: Education (Int) 4 Cooking
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 3

Attacks

Cleaver
Range
Engaged
Skill
Melee
Pierce 1, Vicoius 1, Sunder 1
Damage
+2
Critical
2
Cast Iron (Seasoned)
Range
Engaged
Skill
Melee
Deflect 1, Defensive 1, Disoriant 1
Damage
+1
Critical
4

Weapons & Armor

Cleaver, +2 damage, Crit 2
Pierce 1- Cuts through 1 point of soak
Vicious 1- +10 to crit rolls
Sunder 1- Can use advantages to cause damage to a targeted piece of equipment

Cast Iron, +1 damage, Crit 4
Deflect 1- Passive- Upgrades difficulty of ranged attacks against target by 1.
Defensive 1- Passive- Upgrades difficulty of melee attacks against target by 1.
Disorient 1- Active- spend 2 advantages, A disoriented target adds a setback die to all skill checks they perform for 1 round.

Personal Gear

Variable Cybernetic Oral Nerve Cluster, Prosthetic Arthropod Mandibles

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Distracting Behavior 1 The character may make a Distracting Behavior maneuver and suffer a number of strain no greater than [their] ranks in Cunning. If [they] do so, an equal number of adversaries or NPCs [they] are engaged with suffer a threat result on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting behavior. The character selects who is affected by Distracting Behavior and can choose to have this talent not affect NPC allies. It may be that [they] explain [their] tactics to the NPCs beforehand, or that they know [them] well enough to be used to [their] antics.
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Blooded 1 The character adds a boost dice per rank of Blooded to their checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded, to a minimum of one.

Background

Motivation

Obligations

Description

Other Notes

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