Edge of the Empire
| Threshold | 12 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 2 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 1 | Mech | ||
| Piloting: Space (Ag) | 0 | Ship | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 2 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 2 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 1 | Corporate | ||
| Knowledge: Education (Int) | 4 | Cooking | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 3 |
| Cleaver |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicoius 1, Sunder 1 |
Damage+2 |
Critical2 |
|
| Cast Iron (Seasoned) |
RangeEngaged |
SkillMelee |
|
| Deflect 1, Defensive 1, Disoriant 1 |
Damage+1 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Distracting Behavior | 1 | The character may make a Distracting Behavior maneuver and suffer a number of strain no greater than [their] ranks in Cunning. If [they] do so, an equal number of adversaries or NPCs [they] are engaged with suffer a threat result on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting behavior. The character selects who is affected by Distracting Behavior and can choose to have this talent not affect NPC allies. It may be that [they] explain [their] tactics to the NPCs beforehand, or that they know [them] well enough to be used to [their] antics. | |
| Dodge | 1 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. | |
| Blooded | 1 | The character adds a boost dice per rank of Blooded to their checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded, to a minimum of one. |