Desert Dweller |
1 |
racial |
Remove 1 setback die imposed due to arid or hot environment. |
Basic Combat Training |
1 |
recruit |
Brawl and ranged (light) become career skills |
Second wind |
3 |
recruit[r1c2, r2c1, r4c1] |
Once per encounter, may use second wind incidental to recover strain equal to ranks in second wind. |
Outdoorsman |
1 |
recruit |
remove a Setback Die per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). |
Vehicle combat training |
1 |
recruit |
gunnery & piloting (planetary) |
well-traveled |
1 |
recruit |
Knowledge (coreworlds) & knowledge (outer rim) become career skills |
quick draw |
1 |
recruit |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Full Throttle |
1 |
Pilot |
Take a full throttle action; make a hard (3 difficulty dice) piloting check to increase a vehicle's top speed by 1 for a number of round's equal to cunning. |
Skilled Jockey |
2 |
Pilot [r1c2, r2c1] |
Remove setback die per rank in skilled jockey from all piloting checks. |
Let's Ride |
1 |
Pilot |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle as an incidental |
Grit |
4 |
recruit [r3c2, r4c3], Pilot [r3c3, r4c1] |
Gain +1 Strain threshold per rank. |
Toughened |
4 |
recruit [r2c4, r3c3, r5c3], Pilot |
Gain +2 wound threshold per rank. |
rapid recovery |
1 |
pilot |
When recovering strain after an encounter, regain 1 extra strain per rank of rapid recovery. |
natural pilot |
1 |
pilot |
Once per session, may reroll one piloting (space) or gunnery check. |
Dead to Rights |
1 |
pilot |
negated by improved version |
Improved Dead to Rights |
1 |
pilot |
Spend 1 destiny point to deal additional damage equal to agility to one hit after successful attack made with ship or vehicle mounted weapons. |
Jump Up |
1 |
Recruit |
Once per round, may stand from a seated or prone position as an incidental. |
Dynamic Fire |
1 |
Recruit |
While making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce the ranged modifier by 1. |
Dedication |
1 |
Recruit |
Gains +1 to a single characteristic (Agility). this cannot bring a characteristic above 6. |
Defensive driving |
1 |
Pilot |
Increase Defense of vehicle or starship being piloted by one per rank of defensive driving. |
Enduring |
1 |
Recruit |
Gain +1 soak value |
Brilliant evasion |
1 |
Pilot |
Once per encounter may take the briliant evasion action. select an opponent and make an opposed piloting (space) or (planetary) check to stop target from attacking character for a number of rounds equal to agility. |
Improved full throttle |
1 |
Pilot |
Suffer one strain to attempt full throttle as a manuever and decrease its difficulty to average (2 difficulty dice). |
Durable |
1 |
Tarantatek Curse |
May reduce any Critical injury suffered by 10 per rank of durable [minimum 1] |
Low Light Vision |
1 |
Tarantatek Curse |
Remove 2 setback die to all sight based perception checks due to darkness |
Absorb Life |
1 |
Ancient Lethan Tattoos |
Once per encounter heal wounds equal to silhouette of a living target killed with any force power or unarmed attack |
Dedication |
1 |
Pilot |
Gains +1 to a single characteristic (Presence). this cannot bring a characteristic above 6. |
Master Pilot |
1 |
Pilot |
Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Tricky Target |
1 |
Pilot |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Supreme Full Throttle |
1 |
Pilot |
When performing "Full Throttle," top speed increases by 2 instead of 1. |
Galaxy Mapper |
1 |
Pilot [r1c3, r2c3] |
remove 1 setback die per rank of galaxy mapper from Astrogation checks, Astrogation checks take half time. |
Tactical Combat Training |
1 |
Recruit |
Melee and Ranged (heavy) become career skills. |