|
Reflect (1) |
|
F&D 95 | Shien Expert |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Street Smarts (1) |
|
F&D 95 | Shien Expert |
Remove 1 setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
|
Shien Technique |
|
F&D 95 | Shien Expert |
When making a check using the Lightsaber skill, the character may use cunning instead of Brawn. |
|
Reflect (2) |
|
F&D 95 | Shien Expert |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Toughened (1) |
|
EV 30 | Sentry |
Gain +2 Wound Threshold. |
|
Uncanny Reactions (1) |
|
EV 30 | Sentry |
Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks. |
|
Speaks Binary |
|
Free |
The character grants 1 Boost per rank of Speaks Binary to any tasks he directs a non-player droid to perform. |
|
Sleight of Mind (1) |
|
EV 30 | Sentry |
Add 1 Boost to all Stealth checks unless the opposition is immune to Force powers. |
|
Dodge (1) |
|
EV 30 | Sentry |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Improved Reflect |
|
F&D 95 | Shien Expert |
When reflecting a hit that generated 1 Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
|
Fear the Shadows |
|
EV 30 | Sentry |
Perform the Fear the Shadows action; make a Hard (3 Difficulty) Deception check to force a single minion group or rival to flee the encounter. |
|
Force Rating (1) |
|
EV 30 | Sentry |
Gain +1 Force rating. |
|
Toughened (2) |
|
Free |
Gain +2 Wound Threshold. |
|
Dodge (2) |
|
EV 30 | Sentry |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Dedication (Brawn) |
|
EV 30 | Sentry |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Conditioned (1) |
|
F&D 95 | Shien Expert |
Remove 1 Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
|
Parry (1) |
|
F&D 95 | Shien Expert |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Toughened (3) |
|
F&D 95 | Shien Expert |
Gain +2 Wound Threshold. |
|
Parry (2) |
|
F&D 95 | Shien Expert |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Djem So Deflection |
|
F&D 95 | Shien Expert |
After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage an opponent. |
|
Falling Avalanche |
|
F&D 95 | Shien Expert |
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. |
|
Defensive Stance (1) |
|
F&D 95 | Shien Expert |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Dedication (Brawn) |
|
F&D 95 | Shien Expert |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Grit (1) |
|
EV 30 | Sentry |
Gain +1 Strain Threshold. |
|
Uncanny Senses (1) |
|
EV 26 | Investigator |
Add 1 Boost per rank of Uncanny Senses to all Perception checks. |
|
Street Smarts (2) |
|
EV 26 | Investigator |
Removes 1 Setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
|
Toughened (4) |
|
EV 26 | Investigator |
Gain +2 Wound Threshold. |
|
Reconstruct The Scene |
|
EV 26 | Investigator |
Perform the Reconstruct The Scene action; make a Hard (3 Difficulty) Perception check to identify the physical characteristics of person present at the scene within 24 hours. |
|
Street Smarts (3) |
|
EV 26 | Investigator |
Removes 1 Setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
|
Clever Solution |
|
EV 26 | Investigator |
Once per session, make one skill check using Cunning rather than the characteristic linked to that skill. |
|
Sense The Scene |
|
EV 26 | Investigator |
Perform the Sense the Scene action; make a Hard (3 Difficulty) Perception check and add Force Dice no greater than Force Rating. If successful, spend pips to identify the emotional characteristics of one person involved in the crime. |
|
Improved Street Smarts |
|
EV 26 | Investigator |
Once per session, may take an Improved Street Smarts action; make a Formidable (5 Difficulty) Streetwise or Knowledge (Underworld) check to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts. |
|
Dedication (Willpower) |
|
EV 26 | Investigator |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Valuable Facts |
|
EV 26 | Investigator |
Once per encounter, perform Valuable Facts action; make an Average (2 Difficulty) Knowledge check. If sucessful, add 1 Triumph to one ally's skill check during the encounter. |
|
Cybernetic Eye |
|
Cybernetic |
Gain +1 Vigilance and Perception. |
|
Grit (2) |
|
EV 26 | Investigator |
Gain +1 Strain Threshold. |
|
Grit (3) |
|
EV 26 | Investigator |
Gain +1 Strain Threshold. |
|
Street Smarts (4) |
|
EV 26 | Investigator |
Removes 1 Setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
|
Talk The Talk |
|
EV 26 | Investigator |
When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. |
|
Reflect (3) |
|
EV 30 | Sentry |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Resist Disarm |
|
F&D 82 | Makashi Duelist |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
|
Grit (4) |
|
F&D 82 | Makashi Duelist |
Gain +1 Strain Threshold. |
|
Parry (3) |
|
F&D 82 | Makashi Duelist |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Saraz'ahir's Boon (Lost) |
|
Free |
Gain +1 Force rating. Roll 3 Force die with Lightsaber checks, or alternatively 5 Boost when engaged with a single opponent. Spend 2 Light Side pips to add success or advantage. User may flip 1 Destiny Point to double Falling Avalanche damage. |
|
Makashi Technique |
|
F&D 82 | Makashi Duelist |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
|
Feint (1) |
|
F&D 82 | Makashi Duelist |
Spend 1 Triumph or 3 Advantage generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |
|
Improved Parry |
|
F&D 82 | Makashi Duelist |
When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
|
Sum Djem |
|
F&D 82 | Makashi Duelist |
May spend 1 Triumph or 2 Advantage with successful Lightsaber check to disarm opponent. |
|
Dedication (Willpower) |
|
F&D 82 | Makashi Duelist |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Grit (5) |
|
F&D 82 | Makashi Duelist |
Gain +1 Strain Threshold. |
|
Parry (4) |
|
F&D 82 | Makashi Duelist |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Duelist's Training |
|
F&D 82 | Makashi Duelist |
Add 1 Boost to Melee and Lightsaber checks when engaged with only one opponent. |
|
Feint (2) |
|
F&D 82 | Makashi Duelist |
Spend 1 Triumph or 3 Advantage generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |
|
Parry (5) |
|
F&D 82 | Makashi Duelist |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Mod II Cyberlegs |
|
Cybernetic |
Gain +1 Brawn. |
|
Parry (6) |
|
F&D 82 | Makashi Duelist |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Saber Throw |
|
EV 30 | Sentry |
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Die no greater than Force Rating. Must spend 1 Pip and succeed to hit target; spend 1 Pip to have weapon return to hand. |
|
Force Walk |
|
Free |
Gain Discipline as a career skill. |
|
Mark VI Cyber Arm (Replacement) |
|
Cybernetic |
Gain +1 Agility. |
|
Force Rating (2) |
|
EV 26 | Investigator |
Gain +1 Force rating. |
|
Grit (6) |
|
F&D 95 | Shien Expert |
Gain +1 Strain Threshold. |
|
Disruptive Strike |
|
F&D 95 | Shien Expert |
Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding Force Die no greater than Force Rating. Spend 1 Pip to add 1 Failure to the next check the target makes. |
|
Reflect (4) |
|
EV 30 | Sentry |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
|
Conditioned (2) |
|
EV 30 | Sentry |
Remove 1 Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
|
Uncanny Reactions (2) |
|
EV 30 | Sentry |
Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks. |
|
Keen Eyed (1) |
|
EV 26 | Investigator |
Remove 1 Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
|
Grit (7) |
|
F&D 82 | Makashi Duelist |
Gain +1 Strain Threshold. |
|
Grit (8) |
|
EV 30 | Sentry |
Gain +1 Strain Threshold. |