|
Codebreaker |
2 |
87-88 |
The character removes a setback die per rank of Codebreaker from [their] attempts to break codes or decrypt communications. In addition, the character decreases the difficulty of [their] Computers or Intellect checks made to break codes or decrypt communications by one (this does not increase with additional ranks of Codebreaker). |
|
Grit |
1 |
87-88 |
Each rank of Grit increases a character's strain threshold by one. |
|
Technical Adept |
2 |
87-88 |
For each rank, the character reduces the amount of time needed to complete computer-related tasks by 25%. |
|
Bypass Security |
2 |
87-88 |
The character removes a setback die per rank of Bypass Security from [their] Skulduggery and Computers skill checks made to disable a security device or open a locked door. |
|
Defensive Slicing |
1 |
87-88 |
When attempting to defend a computer system against intrusion (or when an opponent attempts to slice a computer owned or programmed by the character), the character adds a setback die per rank of Defensive Slicing to [their] opponent's checks. |
|
Natural Programmer |
0 |
87-88 |
Once per game session, the character may reroll any one Computers or Astrogation check. |
|
Improved Defence upgrade |
0 |
87-88 |
When attempting to defend a computer system against intrusion, the character upgrades the difficulty of an opponent's dice pool a number of times equal to [their] rank of Defensive Slicing. This replaces the usual benefits from Defensive Slicing. |
|
Resolve |
0 |
87-88 |
When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
|
Skilled Slicer |
0 |
87-88 |
When making a Computers check, the character may spend a triumph result to gain some measure of control over the target systems. Any further Computers checks within this system can be made as maneuvers. |
|
Master Splicer |
0 |
87-88 |
Once per round, the character may perform a Master Slicer incidental to suffer two strain and decrease the difficulty of the next Computers or other slicing-related check by one, to a minimum of Easy difficulty. |
|
Mental Fortress |
0 |
87-88 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect- or Cunning-related checks until the end of the encounter. [They] still suffer from the injury itself. |
|
Dedication |
0 |
87-88 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |