Specializations
Pathfinder (89)
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
1 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
X |
0 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
1 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
2 |
|
|
| Vigilance (Will) |
X |
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
X |
0 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
|
Blaster Rifle (168) |
Range
Long |
Skill
Ranged: Heavy |
|
|
Stun setting
|
Damage
9 |
Critical
3 |
|
Vibroknife (172) |
Range
Engaged |
Skill
Melee |
|
|
Pierce 2, Vicious 1
|
Damage
1 |
Critical
2 |
Weapons & Armor
Heavy Clothing (179) (def 0 / soak 1 / encum 1)
Telescopic Optical Sight (195)
Reduces the difficulty of ranged
combat checks at long and extreme range by one.
Personal Gear
Backpack (183) (+4 encum) (12 total)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Athelics |
1 |
Core 59 |
Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation. |
|
Amphibious |
1 |
Core 59 |
Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water. |
|
Keen eyed |
1 |
Core 89 |
Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
|
Forager |
1 |
Core 89 |
Remove up to ■ ■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
|
Toughened |
1 |
Core 89 |
Gain + 2 wound threshold. |
Force Powers
Power
Heal / Harm (292)
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1 force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
| Upgrade |
Effect |
|
Range |
Spend 1 force point to increase power's range by a number of range bands equal to Range upgrades purchased. |
|
Manitude |
Spend 2 force points to affect 1 additional target within range per rank of Magnitude purchased. |