Muri by FarmingBoyG

Species
Nautolan (59)
Career
Seeker (85)
Specializations
Pathfinder (89)
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

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Characteristics

3
3
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle (168)
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Vibroknife (172)
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
1
Critical
2

5
110
0
8

Weapons & Armor

Heavy Clothing (179) (def 0 / soak 1 / encum 1)

Telescopic Optical Sight (195)
Reduces the difficulty of ranged
combat checks at long and extreme range by one.

Personal Gear

Backpack (183) (+4 encum) (12 total)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Athelics 1 Core 59 Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
Amphibious 1 Core 59 Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Keen eyed 1 Core 89 Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Forager 1 Core 89 Remove up to ■ ■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 1 Core 89 Gain + 2 wound threshold.

Force Powers

Force Rating
1
Power
Heal / Harm (292)
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.

Heal (light side Force user only): Spend 1 force point to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend 1 force point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Range Spend 1 force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Manitude Spend 2 force points to affect 1 additional target within range per rank of Magnitude purchased.

Background

Motivation

Morality

Description

Other Notes

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