Threshold | 21 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 1 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 1 | |||
Cool (Pr) | 3 | |||
Coordination (Ag) | 1 | +4 boost | ||
Deception (Cun) | 2 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 2 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 1 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | X | 5 | ||
Piloting: Planetary (Ag) | X | 3 | ||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 2 | +4 boost / upgrade 2 x | |
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 4 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | ||
Ranged: Light (Ag) | 4 | |||
Ranged: Heavy (Ag) | X | 5 | ||
Knowledge: Core Worlds (Int) | 1 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 1 |
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Telescopic Sight; Auto fire |
Damage10 |
Critical3 |
|
Shock Gloves |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage0 |
Critical5 |
|
Vibrosword |
RangeEngaged |
SkillMelee |
|
Pierce 2; Vicious 1; Defensive 1 |
Damage2(5) |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Expert Tracker | 135 | Remove black die per tracking rank. Tracking takes 50% less time | |
Stalker | 143 | Add boost die to coordination and stealth checks | |
Swift | 144 | No penalties for difficult terrain | |
Dodge | 135 | Take strain to upgrade difficulty to hit | |
Lethal Blows | 138 | +10 to crit rolls | |
Brace (Armor) | 132 | Remove black die from skills re: changing conditions | |
Master of Shadows | 138 | 2 strain to decrease difficulty of stealth and skullduggery checks by 1 | |
Quick Strike | 141 | Add boost die per rank to combat checks against non-actors | |
Jump Up | 138 | Once per round, stand from seated or prone as incidental | |
Precise Aim | Once per round, suffer strain up to rank to reduce target's Melee and Ranged defence by that number | ||
Quick Draw | Once per round, draw or holster a weapon or item as an incidental | ||
Toughened | 3 | ||
Durable | |||
Barrage | 3 | ||
Grit | |||
Dedication | 3 | ||
Side Step | |||
Outdoorsman | |||
Enduring | |||
Defensive Stance | 2 |