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Hunter |
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Force and Destiny page 88 |
Add 1 advantage die per rank of "Hunter" to all checks when interacting with beast or animals including combat checks! Add +10 to critical injury against beast or animals per rank of Hunter |
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Toughened |
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force and destiny page 88 |
Gain +2 wound threshold |
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Expert tracker |
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force and destiny page 88 |
Remove setback die per rank of Expert tracker from checks to find tracks or track targets. Decrease time to track targets by half |
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Keen Eyed |
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force and destiny page 88 |
Remove one setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
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Soft spot |
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force and destiny page 88 |
After a successful attack you may spend 1 destiny point to add damage equal to your Cunning on one hit |
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Dedication |
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force and destiny page 88 |
Gain plus one to a single characteristic. Can't go above 6. (Put in Agility) |
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Intuitive shot |
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force and destiny page 88 |
When making a Ranged heavy or ranged light combat check add a force die no greater than force rating to the check. My spend light/dark points to add success or advantage |
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Seeker Ataru Striker tree |
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force and destiny page 87 |
Gain career skills in that tree |
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Conditioned |
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force and destiny page 87 |
Remove one setback die per rank of Conditioned from Athletics and Coordination checks. Reduce damage from falling by 1 per rank of Conditioned |
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Gain force rating |
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force and destiny page 88 |
Gain a +1 force rating |
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Quickstrike |
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force and destiny page 87 |
Add advantage die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
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Dodge (2 rank) |
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force and destiny page 87 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge then upgrade the difficulty of the check of the check by that number |
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Dodge |
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force and destiny page 87 |
+1 rank in dodge |
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Parry (3 ranks) |
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force and destiny page 87 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
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Sixth Sense |
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force and destiny page 88 |
Gain +1 Ranged defense |
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Dedication |
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force and destiny page 87 |
Gain plus one to a single characteristic. Can't go above 6. (Put in Agility) |
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Jump up |
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force and destiny page 87 |
Once per round, may stand from seated or prone as an incidental |
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Ataru Technique |
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force and destiny page 87 |
When making a check with a Lightsaber skill, the character may use Agility instead of Brawn |
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Precision lightsaber hilt |
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Lightweight, two-handed. Crossguard: gains defense quality 1 and can spend 2 advantage or triumph to hook opponents blade and disarm foe |
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Quick Draw |
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force and destiny page 87 |
Once per round, draw or holster a weapon or item as an icidental |
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Warrior: Aggressor skill tree |
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force and destiny page 99 |
Have access to this skill tree |
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Intimidating |
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force and destiny page 99 |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidating. |
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Fearsome |
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force and destiny page 99 |
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check with the difficulty equal to the character's rank in Fearsome. |
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Fearsome |
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force and destiny page 99 |
+1 rank in fearsome |
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Grit |
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force and destiny page 99 |
+1 strain threshold |
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Force rating |
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force and destiny page 99 |
+1 force rating |
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parry |
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force and destiny page 87 |
+1 parry rating |
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parry |
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force and destiny page 87 |
+1 parry rating |
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reflect (rank 2) |
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force and destiny page 87 |
when hit by ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect |
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reflect |
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force and destiny page 87 |
+1 rank |
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Seeker: Pathfinder skill tree |
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force and destiny page 89 |
access to skill tree |
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Grit |
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force and destiny page 89 |
+1 strain threshold |
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Keen Eyed +1 |
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force and destiny page 89 |
Remove setback die per rank from perception and vigilance checks. Search time cut by half |
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Animal Empathy |
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force and destiny page 89 |
When making checks to tame animal add force die no greater than force rating to check. Spend pips to add success or advantage. |
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Mental Bond |
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force and destiny page 89 |
May commit force die to perform. While committed may communicate with bonded animal at long range and see and hear through its senses |
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Force rating |
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force and destiny page 89 |
+1 force rating |
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Grit |
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force and destiny page 99 |
+1 strain threshold |