Background
Nefew of the prominent leader Nute Gunray, he grew up in an environment of wealth and luxury. Already resentful of the Republic, when his clan collapsed after the assassination of his uncle on Mustafar, he quickily lost most of his inheritance, seized by the Empire (well, not all, the Gunrays having always been savvy when it comes to credits). After a few years of spending whatever was left in the Casinos on the fringe of the Empire, Chip is at the end of the road: his wealth locked away by the Empire, and a family name that, if it still may open a few doors, exposes him to danger all the same.
However, the wheel of business is always turning, and if the Empire won't indulge him, the burgeoning Rebellion might be less picky with its 'allies'...
Siding with the Rebellion, from backwater worlds to the depth of space is risky, but risk is in Chip's nature. And besides, causing trouble for an Empire who took everything from him is a worthy cause, and if there is credit to be made in the process, well, who could blame him really?
Motivation
Wealth: Money motivates you. Often, your choices are based less on the consequences of right and wrong, and more on what will be best for your credit account.
Duties
Resource Acquisition: There are never enough supplies to fully support those fighting against the juggernaut that is
the Empire, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing,
weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful
of comlinks can mean the difference between success and failure on a mission. He will trade, beg, borrow, and steal
anything for the cause.
Description