Starting duty 20
20 Duty for 15 XP/+1000 Credits
Agility 4, Int 3, Presence 3
+15 XP SFL Boost, +10 SFL no recruit bonus
1 rank of Leadership from species
Free ranks : Cool, Discipline, Leadership, Knowledge (warfare) // Piloting (Space), Gunnery
Heroic resources: Flight suit, Avionics interface, 150 xp
Skill Ranks bought
▪ Mechanics - 1, 2, 3
▪ Gunnery - 2, 3
▪ Piloting (Planetary) - 1, 2, 3
▪ Piloting (Space) - 2, 3
▪ Vigilance - 1, 2
▪ Ranged (Light) - 1
▪ Astrogation - 1, 2, 3
▪ Discipline - 2
▪ Cool - 2
▪ Warfare - 2
▪ Computers - 1
▪ Outer Rim - 1
▪ Education - 1
▪ Coercion - 1
Squadron Leader Tree ( Starting)
· 5: ■ ■ ■ ■
10: ■ ■ ■ ■
15: ■ ■ ■ ■
20: ■ ■ ■ ■
25: □ ■ ■ ■
Commodore Talent Tree
· 5: ■ □ ■ ■
10: □ □ ■ ■
15: □ □ ■ □
20: □ □ □ □
25: □ □ □ □
Hotshot Talent Tree
· 5: ■ ■ ■ ■
10: □ ■ ■ ■
15: □ ■ ■ □
20: □ □ □ □
25: □ □ □ □
Operation First Shot (xp: 15, duty: 10, credits: 300, hours: 24) (1 speeder bike destroyed)
Sim Let God Sort It Out (xp: 5, duty: 0, credits: 0, hours: 0) (2 simulated tie kills, extensive simulated ton falk damage)
Operation Street Sweepers (xp: 15, duty: 10, credits: 300, hours: 12) (GM) (36 Remain)
Operation Nebula Soup (xp: 20, duty: 10, credits: 300, hours: 24) (5 stormttroopers) (60 Remain)
Operation Rebel Rendition 1 (xp: 25, duty: 20, credits: 300, hours: 24) (3 Tie fighters, 2 Tie brutes) (84 Remain)
Operation: White Dejarik (xp: 25, duty: 20, credits: 300, hours: 24)(10 Standard ties, 1 AT-DT, 1 Assist on a gozzanti mine layer)(108 Remain)
Spent 11 hours and 1303 credits hopping for a Targeting goggles and Lightweight frame (97 remain)
Earned Promotion to First Lieutenant
Operation Hell's Herald (xp: 25, duty: 15, credits: 300, hours: 24)(2 ties killed, 1 Arquittens cruiser destroyed)(121 hours remain)
Operation Maximum Phalanx (xp: 20, duty 10, credits 400, hours 24) (2 tie bombers, 2 tie interceptors, 1 standard tie and 1 Modified Lancer Frigate killed) (145 hours remain)
Claimed Cr 1 Rewards: mechanics workshop and T-47 airspeeder
Operation Measured Justice (xp: 20, Duty: 10, Credits: 300, Hours 12) (157 Remain) (GM)
Spent 6 hours and 350 credits procuring a verpine headband (151 remain)
Spent 144 hours on 15 xp, then bought Commodore, astrogation 1, Solid repairs 1, and Galaxy mapper 1 (7 Hours remain)
Operation Two Birds (xp: 20, Duty: 10, Credits: 400, Hours 24)(31 Remain)(One gunship captured, 3 hatewings destroyed on purpose and 5 in crashes)
Operation Icy Steel (xp: 25, Duty: 20, Credits: 400, Hours 24)(55 Remain)(1 AT-ST, 1 entrenched gun, and 2 AT-Haulers haulers destroyed. Assist on ITT)
spent 50 credits on modifying the lightweight frame for grenade launcher and getting a backpack for another 50
Operation High Riders (xp: 20, Duty: 15, Credits: 400, Hours 24)(79 Remain)(3 Tie fighters destroyed, extensive damage to Imperial Base)
Spent 48 hours on 5xp (31 Remain)
Earned promotion to captain
Operation Spoiling Strike (xp: 15, Duty: 5, Credits: 400, Hours 24)(55 Remain)(Damage to an Arquitens and Golan)
Operation Victory Road (xp: 15, Duty: 15, Credits: 400, Hours 24)(79 Remain)(Shot down a pair of bandits)
Operation Corsair Quarry (xp: 25, Duty: 10, Credits: 400, Hours 24)(103 Remain)(Disabled 2 B-wings serving Wella, Lost 25 credits playing cards with Specter 7)
Operation Seek and Show (xp: 15, Duty: 15, Credits: 300, Hours: 12)(115 Remain) (GM)
Purchased Hotshot Tree out of career for 40 XP, Hit CR 2 and claimed rewards.
Spent 16 hours and 2,505 Credits on a Retinal Tracker cybernetic and Rivet Gun (99 Remain)
Spent 42 hours fixing a pair of borrowed B-Wings (57 Remain)
Spent 500 credits modifying Repulsor attachment
Operation Into the Fire (xp: 25, Duty: 15, Credits: 500, Hours 24)(81 Remain)(1 AT-PT walker, at least 5 imperial army troopers smashed by walker, 1 tie fighter, 1 imperial tank crew)
Spent 11 hours returning from Ondara and repairing snowspeeder (70 remain)
Operation: Toil and Trouble (xp: 25, Duty: 10, Credits: 500, Hours 24)(94 Remain)(4 Standard ties, 1 tie interceptor, 1 tie bomber destroyed, freed the harpax)
Operation: Sanctuary - Crepuscular Spear (xp: 25, Duty: 10, Credits: 500, Hours 24)(118 Remain)(Shot a missile out of the sky, survived the second death star, met Luke Skywalker and Anakin Skywalker) (ended with stunned, scattered senses, headringer, and maimed crits)
Did mission report for Crepuscular Spear - +5 duty
Operation Blunderdome (xp: 15, Duty: 15, Credits: 300, Hours: 12) (GM) (130 Remain)
Spent 10 hours and 1650 credits getting a biofeedback regulator (120 remain).
Spent 12 hours repairing another b-wing with a still broken leg (108 Remain)
Spent 5 hours trying to mend bonds with Asori Fenn, also got 50 credits (103 Remain)
Spent 28 hours having all critical injuries treated. (75 remain)
Claimed a prostetic limb from command.
Promoted to Major.
Operation Into the Fire (xp: 20, Duty: yes, Credits: 500, Hours 24) (99 Remain) (Ion'd out 1 tie ace for capture)
Task Force Genesis (XP: 60, Duty: n/a, Credits: 3000, 72 Hours) - 12 Rounds of intense battle over Uyter (171 Hours remain)
Spent 12 hours fixing his ship (159 Hours remain)
Spent 96 Hours on 10xp (63Remain)
Operation Jumping Jacks (xp: 15, Duty: no, Credits: 500+Blaster Pistol, Hours: 24)(87 Remain)(Splashed 3 Starwings)
Operation Grommet Strike (xp: 15, Duty: yes, Credits: 500, Hours: 24)(111 Remain)(1 Confirmed Command AT-AT kill and 5 mobility kills on AT-ATs)
Spent 3 hours repairing a crit on Blue 5 (108 remain)