DSK-1 "Scrum" by DrAwesome

Species
DSK-1 Seeker Droid
Career
Soldier
Specializations
Medic
System
Age of Rebellion

5
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
6
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
Heavy Stun Pistol
Range
Short
Skill
Ranged: Light
Stun Damage
Damage
8
Critical
-

5
225
11395
10/12

Weapons & Armor

Palandrix K0-2 Heavy Stun Pistol (8 dam, stun damage)

Customizable armor (+2 soak, 0 defense, 4 HP, 3 enc; Superior attachment - +1 soak, -1 enc, 1 HP; Utility arm - 2 boost dice on mechanics checks, extra maneuver for only 1 strain, 2 HP)

Fusion Cutter

Personal Gear

Medpac (boost to medicine checks)
3x Emergency Repair Patch
Long Range Comlink
Datapad
Authentication Tools
Integrated backpack/utility belt
Species Database
Falsified Credentials
5x Firepaste

Assets & Resources

Cybernetics:
Cybernetic Brain Implant (Int +1)
Escape Circuit (Easy check vs restraining bolt)

Portable Surgical Tray (Crafted specialist tool, enc 3, adds 1 automatic success and one automatic advantage to all medicine checks)

6x Mini-Med Droids (Minion group - Soak 2/Wound 1, Silhouette 0, +1 rank of surgeon per Mini-Med)

Critical Injuries & Conditions

None


Things kept at home:
16x Gundark Teeth
Tool Kit
Heavy Hydrospanner (free adv on all mechanics checks)
Blaster Pistol

Talents

Name Rank Book & Page Description
Surgeon (5) AoR Core When healing character wounds, +1 wound recovery
Enduring (Droid) AoR Core +1 Soak
Bacta Specialist (10) AoR Core When healing with batch or long-term care, +1 wound recovery
Stimpack Specialization (10) AoR Core Stimpacks heal +1 wound
Surgeon (10) AoR Core When healing character wounds, +1 wound recovery
Grit (15) AoR Core +1 strain threshold
Natural Doctor (20) AoR Core Once per session, re-roll a medicine check
Dedication (25) AoR Core Intellect +1
Grit (5) AoR Core +1 strain threshold
It’s Not That Bad (25) AoR Core pg. 150 Once per session, make a hard medicine check to prevent an ally from gaining a crit.
Stim Application (15) AoR Core pg. 157 As action, pass average medicine check to increase 1 characteristic of 1 ally by 1 for the encounter. They take 4 strain.
Improved Stim Application (20) AoR Core pg. 157 Stim application action becomes hard check for only 1 strain.
Stimpack Specialization (5) AoR Core Stimpacks heal +1 wound

Background

Scrum was getting impatient. He had been left in this cantina under his master's orders to await his return. His master was an up-and-coming smuggler who took a job to go to Lothal... 2 years ago. So, being the obedient little floating droid, he waited in low power mode on the top shelf in an obscure corner and not-so-enthusiastically listened. To everything. You see, scrum was a retrofitted battle droid that had since had its weapons stripped, medpac installed, and memory wiped. For all it knew, its existence started merely 3 short weeks before getting deposited in this grease-smear of a place. So, he became quite versed in local politics, xenology, sabaac strategy, and just about anything else that could be talked about by a group of those walking and talking things down below. Scrum knew that he wanted to do something, he just didn't know what. He knew that he could fix people when they got hurt, he even enjoyed it. One time his master even told Scrum that "healing my wounds is your only purpose." But that couldn't be right, could it? Then why would he leave the poor little droid in some trashy cantina while he flew off to deliver those packets of glittery powder. Scrum never understood the fascination that organics had with the stuff. Every time that they took it, they got a crazed look in their eyes and beat on Scrum. Come to think of it, maybe that's how Scrum lost his weapons and memory? One may never know. So, in the end, Scrum was left just waiting his next direction from his master, left only to think about how much he wanted to go out and actually see this world that everyone kept talking about.

Until they came. Those funny looking walking ones came in (well, they were all funny looking to Scrum), and started talking about Lothal. That's when Scrum found out that Lothal was under siege. And that was all the news that Scrum needed to power up, decide to take this chance to see the world if his master was to be even more delayed, and scare the living daylights out of the unsuspecting bartender when he floated over his shoulder out toward this brave new world... Who could ever know if/when Scrum's master was to return and if so, when would he ever get this chance again?

Motivation

Ambition for Freedom

Scrum desires nothing more than to be able to act free and on his own. His greatest fear is that his master were to return and not find him right where he told him to stay.

Duties

Mark of the Survivor Duty - CR1 - 90 Duty
Support

The Survivors' Medicine/Science Guild - CR4 - 305 Duty

Obligation:
Dutybound to your Master

Downtime Hours: 76

Description

Manufacturer: Arakyd Industries
Class: Battle droid

Technical specifications
Color: Gunmetal Grey
Length: .4 meters (diameter)
Sensor color: 360-degree vision, Infrared vision, Low-light vision
Armament: Six stabilized weapon mounts, currently empty
Internal Equipment: Comlink, Repulsorlift unit, Locked access

Other Notes

Personal repulsorlift (Hovers for movement up to 15 ft high), Inorganic (No benefit from stimpacks, use mechanics instead of medicine check to heal; gain enduring talent), Mechanical being (Cannot become force sensitive or be affected by mind-altering force powers), Do not need to eat or sleep or breathe, unaffected by poisons or toxins, cybernetic implant cap of 6

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