Armor Master |
2 |
EotE 132 |
When wearing armor, increase total soak value by 1 per rank |
Barrage |
6 |
EotE 132 |
Add 1 damage per rank to 1 hit of successful attack while using Ranged (Heavy) or Gunnery at long or extreme |
Bodyguard |
2 |
EotE 132 |
Once per round, use a maneuver to suffer strain up to ranks to upgrade difficulty of hitting engaged character by equal amount |
Brace |
2 |
EotE 132 |
Perform a maneuver to remove Setback Dice up to ranks inflicted by environmental circumstances from next action. |
Burly |
3 |
|
Reduce any wielded weapon’s Cumbersome and Encumbrance rating by ranks |
Deadly Accuracy |
3 |
EotE 134 |
Add damage equal to ranks in Ranged (Heavy) or Ranged (Light) or Brawl to one hit of successful attack made using that skill. |
Dedication |
4 |
EotE 134 |
Gain +1 to a single characteristic. This cannot bring a characteristic over 6 |
Durable |
1 |
EotE 135 |
Reduce any Critical Injury suffered by 10 per rank to a minimum of 1 |
Enduring |
1 |
EotE 135 |
Gain +1 Soak per rank. |
Grit |
1 |
EotE 136 |
Gain +2 Strain Threshold |
Hard Headed |
1 |
EotE 136 |
When staggered or disoriented, perform a hard action to remove status. |
Heavy Hitter |
1 |
|
Once per session, spend a Triumph on a successful Ranged (Heavy) or Gunnery check to add Breach 1 to a single attack, or increase existing Breach rating by 1. |
Improved Armor Master |
1 |
EotE 132 |
When wearing armor with soak of 2 or higher, increase defense by 1. |
Jury Rigged |
2 |
EotE 138 |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Lethal Blows |
2 |
EotE 138 |
Add +10% to all critical hits |
Natural Marksman |
1 |
|
Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check |
Parry |
2 |
|
Suffer 3 Strain to lower the damage of any lightsaber attack by 2 + ranks |
Point Blank |
1 |
EotE 145 |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack per round while using Ranged (Heavy) or (Light) at close or engaged range. |
Rain Of Death |
1 |
|
Perform a maneuver to ignore the increased difficulty from Auto-Fire. |
Side Sgtep |
2 |
EotE 142 |
Once per round, perform a maneuver and suffer strain up to ranks to upgrade all ranged attacks against you be equal amount this round. |
Sniper Shot |
1 |
|
Take a maneuver to upgrade the range of a non-thrown ranged attack by up to 1 range band per rank. Increase difficulty by the number of range bands increased. |
Tinkerer |
1 |
EotE 145 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Toughened |
5 |
EotE 142 |
Gain +2 Wound Threshold |
True Aim |
1 |
|
Instead of Aim, take a True Aim action, gain benefits of aim and upgrade check once per rank. |