Enduring |
1 |
|
The character gains +1 soak value per rank of Enduring |
Mechanical Being |
1 |
|
Do not need to eat, sleep, or breathe and ignore effects of toxins or vacuum. Have a cybernetic implant cap of 6. Gear of 1 encumbrance or less may be built-in, ignoring encumbrance threshold. May not become Force-sensitive, and when being targeted by Force Powers, cause the check to automatically fail. When healing, replace stimpacks with emergency repair patches, Medicine with Mechanics, and bacta tanks with oil baths |
Stalker |
1 |
|
The character adds a boost dice per rank of Stalker to [their] Coordination and Stealth checks |
Forager |
1 |
|
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time |
Outdoorsman |
1 |
|
The character removes a setback dice per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman). |
Grit |
1 |
|
Each rank of Grit increases a character's strain threshold by one |
Swift |
1 |
|
The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers) |