Personalized Design, Crossgaurd, Defensive 4, Deflection 1, Breach 1, Sunder, Reduce strain taken when using the Reflect incidental by 1. Cannot be used if bellow 50 morality,"Reduce cost of 'Improved Reflect' by 1 disadvantage.", Flickerphase
Jedi Commander Armor w/Integrated Jedi Utility Belt
Vepam's Trisaber : 2hp, 1encum, Personalized Design, Crossgaurd, Superior, Custimizable, Inbuilt Full Mod Cyclic Crystal Array, Disguised, RE, II
Full Mod Ilum Crystal, full mod Reflex Grip: when a character uses the Parry or Reflect incidentals with a lightsaber, suffers 1 additional strain, but counts ranks in parry or reflect as 1 higher. Reverse Engineered. Fusion shunt, Full Mod Nightsister Crystal, Full Mod Solari Crystal, Pistol Hilt, Overcharged Power Cell, Flickerphase
Vepam's Double Bladed Crossgaurd Lightsaber: encumbrance 0, 2hp
Integral Attachment: Superior
Personalized Design: add automatic success to successful lightsaber checks
Crossgaurd
Full mod Christophsis Crystals, Full Mod Cyclic Crystal Array
Ashla Staff: 2hp, 4e
Shield Gauntlet: 1e, 0hp
Vepam's Armor: 6hp, 0 encum, 2 ranged, 1 melee defense, 4 soak, Intuitive RE
Integrated Supperior, Cortosis Weave, Full Mod Biofeedback System
Personal Gear
Protective amulet
1 Light side, hidden purpose: add 1 seatback to determine the purpose of the talisman
2 Dark side, Bad feeling: gain one conflict per use
2 Protective amulet v2s
3 Light Side points: Clever Construction: create a second talisman of equal capability
1 Dark Side: Cumbersome: increase encumbrance by 1
Bonus Light Side point, single use on next mission from mission 10
POW Medal: Boost to Skulduggery & Survival
Jedi Casualty Medal: Boost to Medicine and Resilience checks
Search and Rescue Medal: add one boost to any survival, perception, and vigilance
Downtime: 426 Hours
1 "Drought of Fire" Recipe
4 "Healing Accelerant" Blueprints
3 "Shield Amulet" Blueprint
2 Stimulant Recipes
1 Protection Amulet Blueprint
1 Healing Potion Recipe
1 Fetish of Fear Recipe
CR Rewards:
CR1: 1 reward
Shipboard Workshop
Cr2: 2 Rewards
Cr3: 2 rewards
Cr4: 2 rewards
Cr5: 1 reward
Jedi Sojourner
Critical Injuries & Conditions
Critical Injury:
Crit 63: purplediamondpurplediamondSlightly Dazed: The target is disoriented until the end of the encounter.
Talents
Name
Rank
Book & Page
Description
Jump Up
RoS 26
Parry
4
RoS 26
Reflect
5
RoS 26
Improved Reflect
RoS 26
Improved Parry
RoS 26
Short path to Power
Force rating +1
Researcher
2
RoS 26
Sense Emotions
1
RoS 26
Balance
RoS 26
Will of the force
RoS 26
Force Rating
2
RoS 26, FaD 70
Force rating +1
Dedication
RoS 26
+1 agility
Nobody's Fool
2
FaD 70
Niman Technique
FaD 70
Use lightsaber (willpower)
Circle of Shelter
RoS 26
Draw Closer
FaD 70
Force Assault
FaD 70
Center of Being
FaD 70
Dedication
FaD 70
+1 Willpower
Improved center of being
FaD 70
Inate Rapid Recovery
1
Saber Throw
1
RotS 26
Improved Nobody's Fool
1
CotR 27
The Force is my Ally
1
CotR 27
Flows through all things
1
CotR 27
powerful Ally
1
cotr 27
Force Powers
Force Rating
4
Power
Bind
Description
The force user restrains an enemy, preventing the target from attacking
The user may spend force to immobilize a target within short range until the end of the user's next turn. If the user used any dark side to generate force, the target also suffers 1 wound per force spent on the check (ignoring soak)
Upgrade
Effect
Control
Spend force; whenever a target effected by bind takes an action, that target suffers strain equal to willpower
Power
Move
Description
The Force User can move small objects via the force.
The user may spend force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
Upgrade
Effect
Control V3
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range
Range 2
Spend Force to increase powers range by a number of rage bands equal to range upgrades purchased
Control V2
The Force user can pull objects out of secure mountings or out of an opponent's grasp
Control V1
The user can hurl objects to damage targets, by making a RANGED COMBAT CHECK combined with a MOVE POWER CHECK, dealing damage equal to 10 times silhouette
Strength 3
Spend Force to increase Silhouette able to be targeted equal to Strength upgrades Purchased
Magnitude 3
Spend Force to increase targets affected equal to Magnitude upgrades Purchased
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (light/dark use): when guiding and shaping thoughts, only Force generated from dark may be used to generate negative emotions such as rage, fear, and hatred. Only Force generated from light may be used to generate positive emotions such as peace, tranquility, and friendliness. other emotions such as confusion can be created from Force generated from either light or dark.
The character may spend Force to stress the mind of one living Target he is engaged with, inflecting 1 strain
Upgrade
Effect
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the force.
The user may spend force to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute).
This allows the user to view everything most sentiments could normally see on a well-lit day
Upgrade
Effect
Power
Heal/Harm
Description
The force user bolsters his ally with renewed vigor or saps his for of vital strength.
Heal (light side force user only): use [force die] to heal a number of wounds equal to intellect from an engaged living creature (including self).
Harm: use [force die] to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict
Upgrade
Effect
Power
Sense
Description
The force user can sense the force interesting with the world around them
The user may spend [force] to sense all living things within short range (including sentient and non sentient beings)
The user may spend [force] to sense the current emotional state of one living target with whom they are engaged
Upgrade
Effect
Control V1
Spend [force] the user can sense the current thoughts of one living target with whom he is engaged
Range
Spend Force to increase powers range by a number of rage bands equal to range upgrades purchased
Power
Seek
Description
The force user allows the will of the force to lead the way to something lost or forgotten
The user may spend 2 force to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 1 force and succeed at an average [2p] vigilance check (or opposed Vigilance vs Dicipline check) to see through illusions
Upgrade
Effect
Power
Warde's Foresight
Description
The force user can feel the force flowing around another specific individual To gain insights into what that person might do
The user may spend 1 force to gain insight into what another individual within short range is likely to do in the near future
Upgrade
Effect
Control
Background
Promoted to knight at the dawn of the war, Vepam strives to follow the code of the jedi order. When it comes to combat, or rather missions, he is dedicated to the end goal or objectives
Motivation
Growth
Force Connection
Vepam strives to increase his connection with the force
Morality
Morality Score: 61
Reason/Apathy (DoH 15)
Reason: Vepam looks at situations objectively, and observe the natural state of things without being influenced by strong emotions
Apathy: Vepam skills at detached observation can often lead to a cold pragmatism in which the emotional cost of choices is not taken into consideration
Duty Score: 20
Cr6
Loss Prevention: Vepam does what he can to protect the troops under his command
Description
Other Notes
Mission 1: operation belligerent bantha, part duex
Mission 2: Hawaii-5 Oh No
Mission 3: In short supply
Mission 4: [Was Captured] Terible tanks 20 xp 5 duty 24 hours 1000credits
Mission 5: Operation Full Force forward Vepam: 25 exp, 20 duty, 24HR R&R, 1000 cR.
Mission 6: Downed Convor
25/20/1000/24
Mission 7: Operation Blunted Sword: 25 xp, 15 duty, 24 hrs, 1000 cr
Mission 8: Operation Cornered Quatermaster 15/20/1100/24 CR1 gained
Mission 9: Operation helping hand
20/20/1600/24
Mission 10: Operation: Hutt wait, there's more!
20/20/1600/24
Mission 11: Operation: Crazy Crystals
20/15/2 Crystals/-48hours
Mission 12: Operation: Tunnel Tyrants
20/20/1100/24
Mission 13: Operation: Fight the Darkness and Chill
20/15/1100/24
Mission 14: Operation: Things that go bump in the night
20/20/1200/24, Cr2
Mission 15: Operation: Papers Please
15/20/1200/24
Mission 16: Operation: Furious Fambaa part 3
20/10/1200/24
Mission 17: Operation: Which Witch
15/10/0/0 - Tainted Nightsister Crystal
Mission 18: Operation: The Monarch & The Duke
25/15/1200/24
Mission 19: Operation: Hostile Hawkbat
35/20/1200/24
Mission 20: Operation: Kaleidoscope
20/15/Solari Crystal, CR 3
Mission 21: Operation: Victorious Vornsker Part II
30/15/1300/24
Mission 22: Operation: Ghost Stories
20/10/1300/24
Mission 23: Operation: Special Delivery
15/15/1300/24
Mission 24: Operation: Body of Proof, Pt1
20/15/1300/24
Mission 25: Operation: On the Hunt
15/10/1300/24
Mission 26: Operation: to save another 20/15/1300/24
Mission 27: Operation: in the darkness, pt 1
15/15/1300/24
Mission 28: Operation: Ice Out
25/15/1400/24, Hit CR4
Mission 29: Operation: In the Darkness, pt 2
20/15/1400/24
Mission 30: Operation: Battle for Kyros Pass
5/5/1400/24
Mission 31: Operation: Filling the Basket
20/15/1400/24
Mission 32: Operation: Jungle Hijinks
15/10/1400/24
Mission 33: Operation: Snapping Turtle
20/15/1400/24
Mission 34: Operation: Midnight Raid
25/10/1400/24 CAPTURE 3rd time
Mission 35: Operation: Metal Optics
25/15/1500/24, Hit CR 5
Mission 36: Operation: Ravaged by Darkness
35/20/1600/24, Line of Duty Death Medal, Promoted to Master (CR6)