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Clever Negotiators |
1 |
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May use Cunning instead of Presence for the purpose of Negotiation checks. |
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Sniper Shot |
2 |
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Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase. |
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True Aim |
2 |
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Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. |
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Lethal Blows |
3 |
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Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
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Deadly Accuracy |
1 |
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When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
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Grit |
1 |
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+1 Strain Theshold |
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Stalker |
2 |
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Add 🟦 per rank of Stalker to all Stealth and Coordination checks. |
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Quick Strike |
1 |
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Add 🟦 per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Dodge |
2 |
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When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Quick Draw |
1 |
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Once per round, draw or holster a weapon or item as an incidental. |