other joe by Gotmilk74

Species
Jawa
Career
Spy
Specializations
Courier, Assassin, Sharpshooter,
System
Age of Rebellion

3
Threshold 9
Current 0
Threshold 11
Current 0
Ranged 2
Melee 2

Characteristics

1
3
2
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

CS-14 Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3

0
385
20
6

Weapons & Armor

Cloaking Coat Enc 1 (4) HP 0 (1)
*Upgrade difficulty of all checks to detect wearer using sensors or electronic forms of detection twice. This applies to droids with Intellect characteristic lower than the wearer's Computers skill.
Armor Insert HP Req-0: Clothes become the Armoured Clothing item. Plates are noticeable by making an Average (2 difficulty) Perception check. 1x "Soak +1", 1x "Defense +1", 1x "Increase difficulty of detecting plates by 1."
Passive Foliage Suit HP Req-1:
Add 1 setback die to attempts to detect concealed individual.

Reverse Engineered CS-14 Light Blaster Pistol Enc 1 HP 0 (1)
*Finding a CS14 on an individual requires a Daunting (4 Purple) Perception Check. A character must make a Daunting (4 Purple) Computers Check to find the CS14 with a weapon scanner.
Blaster Suppressor HP Req-1: Add 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.

Personal Gear

Slicer Gear Enc 2

Lockpick Set Enc 1

Model 58 Concealment Holster
*Add 1 setback dice to Perception checks to discover a light blaster or holdout pistol concealed by the holster

Earbud Comlink

Concealed Escape Kit
*Upgrade ability of all Mechanics and Skulduggery checks made to escape confinement once.
Laser cutter lasts for an single round.
Upgrade difficulty to detect the escape kit twice.
Monoknife included has the following weapon profile; Melee +1 Damage 3 Critical Rating Engaged Pierce 1

Agent's Bag Enc 2
* 3 Hidden Compartment, 1 Self-Destruct System

Affide Crystal

Fully Modded Mk III Modular Backpack Enc +8

Assets & Resources

1 SoroSuub Wanderer Scout Survey Droid (has Coronet Arms HL-27 Light Blaster Pistol)

3 AC1-Series Surveillance Droids

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Clever Negotiators 1 May use Cunning instead of Presence for the purpose of Negotiation checks.
Sniper Shot 2 Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase.
True Aim 2 Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim.
Lethal Blows 3 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Deadly Accuracy 1 When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Grit 1 +1 Strain Theshold
Stalker 2 Add 🟦 per rank of Stalker to all Stealth and Coordination checks.
Quick Strike 1 Add 🟦 per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Dodge 2 When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.

Background

Motivation

Duties

Duty: 50

Description

Other Notes

Logs:

-10 Duty for 2500 Credits

30 XP for Agility +1
90 XP for Cunning +2

30 XP for Assassin
40 XP for Sharpshooter

5 XP for Sniper Shot (Sharpshooter)
10 XP for True Aim (Sharpshooter)
15 XP for Lethal Blows (Sharpshooter)
15 XP for Sniper Shot (Sharpshooter)
10 XP for Deadly Accuracy (Sharpshooter)
15 XP for True Aim (Sharpshooter)
10 XP for Lethal Blows (Sharpshooter)
5 XP for Ranged (Light) +1
10 XP for Ranged (Light) +1
15 XP for Ranged (Light) +1
5 XP for Stalker (Assassin)
10 XP for Quick Strike (Assassin)
15 XP for Lethal Blows (Assassin)
20 XP for Dodge (Assassin)
5 XP for Dodge (Assassin)
10 XP for Quick Draw (Assassin)
15 XP for Stalker (Assassin)

4400 Credits for Spy Kit
2500 Credits for SoroSuub Wanderer Scout Survey Droid
1100 Credits for AC1-Series Surveillance Droid
1100 Credits for AC1-Series Surveillance Droid
1100 Credits for AC1-Series Surveillance Droid
600 Credits for full modifications to Armor Insert attachment
550 Credits for Cloaking Coat
450 Credits for Coronet Arms HL-27 Light Blaster Pistol
75 Credits for Passive Foliage Suit
105 Credits for Fully Modded Mk III Modular Backpack

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