Threshold | 9 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 1 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
CS-14 Light Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Clever Negotiators | 1 | May use Cunning instead of Presence for the purpose of Negotiation checks. | |
Sniper Shot | 2 | Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase. | |
True Aim | 2 | Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | |
Lethal Blows | 3 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
Deadly Accuracy | 1 | When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | |
Grit | 1 | +1 Strain Theshold | |
Stalker | 2 | Add 🟦 per rank of Stalker to all Stealth and Coordination checks. | |
Quick Strike | 1 | Add 🟦 per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
Dodge | 2 | When targeted in combat, may use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. |