When hit by a melee attack suffer 3 Strain to reduce the damage by 2 + ranks in parry
Reflect
1
ROS 27
When hit by a ranged attack suffer 3 strain to reduce the damage by 2 plus ranks in reflect
Toughened
1
ROS 27
+2 Wounds
Well Rounded
1
ROS 27
+2 Class Skills
Grit
2
ROS 27
+1 Strain
Kill with Kindness
1
FAD 71
Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher
1
FAD 71
Remove ■ per rank of Re searcher from all Knowledge checks. Researching a subject takes half the time.
Smooth Talker (Charm)
1
FAD 71
When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend 1 Triumph to gain additional & equal to ranks in Smooth Talker.
Preemptive Avoidance
1
FAD 71
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Sense Danger
1
ROS 27
Once per game remove 2 black from any 1 check
Knowledge Specialization (Lore)
1
FAD 71
When acquired, choose 1 Knowledge skill. When making that skill check, may spend 1 Triumph result to gain additional successes equal to ranks in Knowledge Specialization.
Adaptable
1
ROS 27
Use 1 Destiny Point to remove an oh fuck symbol
Dedication
1
ROS
Sweet Sweet Stats
Force Powers
Force Rating
4
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1 Force to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 1 Force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Magnitude (1)
Spend 2 Force to affect 1 additional target within range per rank of Magnitude purchased
Range (2)
Spend 1 Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength (1)
Heal: Spend 1 Force to increase wounds healed by I per rank of Strength upgrades purchased.
Harm: Spend 1 Force to increase wounds inflicted by t per rank of Strength upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 Force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength (2)
Spend 1 Force to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Darkside/Lightside use): When guiding and shaping thoughts, only Force generated from Darkside may be used to generate negative emotions such as rage, fear,and hatred.
Only Force generated from Lightside may be used to generate positive emotions such as peace, tranquility, and friendliness.
Other emotions such as confusion can be created from Force generated from either Lightside or Darkside
The character may spend Force to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control: Emotion/Belief
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check If the user spends Force and sueceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Background
Rescued from a ruined Temple on Jaguada at the age of two Nola is no more aware of who her dead parents were then what her race is. Eventually trained in the Jedi arts by her rescuer she has become a potent, patient, and learned student.
Motivation
Morality
Truly dedicated to the Lightside of the Force, Nola has the heart of a saint. Possessing of seemingly endless patience she is happy to aid her fellow Jedi in any way possible. Above all else she is a humble being.
At heart she possesses on perhaps damning trait, fear. She fears death, disorder, and change. Despite her best attempts to ignore it deep down fear gnaws at her heart and the edges of her thoughts.