Hulvi by R3X4

Species
Twi'Lek
Career
Consular
Specializations
Healer, Niman Disciple
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 14
Current 1
Ranged 0
Melee 2

Characteristics

2
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Will) X 3 +1 Blue die
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Damage
Critical
Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach, Sunder 1, Disguised, accurate
Damage
5
Critical
2

5
560
26285
4/7

Weapons & Armor

Heavy Clothing
Holdout Blaster

Personal Gear

Utility Belt, Emergency Medpac, Comlink, Glowrod, Stimpacks , Field Ration Pack 0 0 0
Mk 5 Cybernetic Arm

Assets & Resources

Holocron of Val Isa

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 +1 Strain per rank
Physician 1 heals +1 strain per rank on a successful Medicine check
Surgeon 2 heals +1 wound per rank on a successful Medicine check
Healing Trance 1 Commit a Force Die, for every full encounter committed heal 1 wound per rank
Knowledgeable Healing 1 Add +1 per rank of Know: Xeno to a successful Medicine check
Niman Technique 1 Use Willpower instead of Brawn for the Lightsaber skill
Nobody's Fool 1 Upgrade difficulty of incoming Charm, Coercion, and Deception checks
Calming Aura 1 reduce force rolls targetting you by 1
Force Rating 2
Sense Emotions 1 +1 blue to Charm, Coercion and Deception
Reflect 2 Spend 3 strain to reduceranged dmg by 4
Draw Closer 1 make Lightsber attack, spend force dice to move enemy 1 range band closer/
Dedication 1 +1 Intellect
Center of Being 1 as a maneuver increase critical rating of all incoming attacks by 1 until next turn
Improved Center of Being 1 spend 1 strain to do Center of Being as an Incidental
Defensive Training 2 when useing Brawl, Melee, or L-Saber, gaing Defensive = ranks
Parry 3 Spend 3 strain to reduce melee damage by 5

Force Powers

Force Rating
3
Power
Move
Description
Spend 1 Force to move a Silhouette 0 object Short range
Upgrade Effect
Control make attacks
control remove held or bolted objestcs
control fine manipulation at range
Strength x3 spend 1 forcce to affect Sil 1, 2 force for sil 2. or 3 force for sil 3
Range use up to medium range
move a Sil. 0 object
Power
Bind
Description
immobilize target at short range
Upgrade Effect
Range x2 spend 1 F to increase rng to medium
Magnitude spend 2 F to bind additional target
Control spend 1F to move the target 1 range band closer or farther away.
Power
Foresee
Description
Spend 1 F to see vague events in the next day.
Upgrade Effect
Control Add forsee pool when making initiative chks, add F points as successes

Background

Motivation

Morality

Description

Other Notes

Return to Top