Seascape diving suit - Soak 2, hp2, The SeaScape diving suit can provide six hours of atmosphere to an air-breather. During this time, the wearer also has access to fresh water, nutrition supplements, and other biological necessities. While wearing a SeaScape diving suit, a character does not suffer movement penalties for traveling through water.
Alliance engineer's helmet+vest (durable 1)
Personal Gear
Survival equip inc field kitchen - Setting up a field kitchen takes about thirty standard minutes. Thanks to the efficient design and the information included in the datapad, using a field kitchen grants two boost dice to any Survival or Education skill checks made to store, identify, cook, or sterilize comestibles (and can, at the GM's discretion, allow the processing of foods that normally could not be made edible)
Assets & Resources
Desert Dwellers: When making skill checks, Twi'leks may remove a setback die imposed due to arid or hot environmental conditions.
Critical Injuries & Conditions
Morality - 70
Conflict - 7
Talents
Name
Rank
Book & Page
Description
Grit
1
+1 strain
Keen Eyed
1
Remove 1bk /rank from Percep and Vigilance. Decrease search time in an area by half
Forager
1
Remove up to 2bk on checks to find food/water/shelter, survival checks to forage take 1/2 time
Swift
1
Does not suffer penalties moving through difficult terrain
Force Powers
Force Rating
2
Power
Alter
Description
Spend ls/ds to make all terrain w/i short either diff or normal
Upgrade
Effect
Control
Spend ls/ds to make average survival to discover food, water, supplies w/i extreme range
Control
Spend ls/ds to share senses of animals w/i range, add b to perception and vigilance, and gain other benefits
Control
Spend ls/ds to give all characters w/i short range concealment.
Strength
Spend ls/ds to allow targets=strength upgrades to ignore effect