Tazell by overgrown778

Species
Drall
Career
Sentinel
Specializations
Shadow
System
Age of Rebellion

1
Threshold 9
Current 6
Threshold 14
Current 9
Ranged 0
Melee 0

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Characteristics

1
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1 1 Free
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1 1Free
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2 1 Free + 10XP
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2 15XP
Stealth (Ag) X 4 1 Free + 45XP
Streetwise (Cun) X 1 5XP
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1 5XP
Knowledge: Education (Int) 1 Specie Bonus
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2 15XP
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
200
500

Weapons & Armor

Training LigthSaber - 6 Dmg - Stun Damage

Light Saber (Teal) - 10 Dmg - 1 Crit
- 1 Breach
- 1 Sunder (Break weapon we attack, cost advantage)
- 2 Vicious (10 per rank on the crit table)

Instant Mist Generator - Fills every room with Fogs - Add 3 Setback to do anything other than stealth + 3 Bonus for Stealth's - 5 Bonus

Personal Gear

Concealing Robe - 1 Setback to notice or ID you

Assets & Resources

Drum Kit

Critical Injuries & Conditions

5 Darks -> 5 Conflicts
3 Ligth

Talents

Name Rank Book & Page Description
Street Smarts (5Xp) 1 94 Remove 1 setback die from Streetwise or Knowledge (Underworld) checks.
Mental Fortress (10Xp) 1 94 Spend 1 Destiny Point to ignore the effect of Critical Injuries on Intellect and Cunning checks until end of encounter.
Dodge (15XP) 1 94 When targeted by an attack, suffer 1 strain to upgrade the difficulty of that attack once.
Sleight of Mind (15XP) 1 94 Add blue dice to all Stealth checks unless the opposition is immune to Force powers.
Now you see me (20XP) 1 94 Once per session, take Now You See me action. Make a Hard Deception check to make a number of NPCs equal to Cunning withing medium range forget about your character.
Basic Force (15XP) 1 94 Modify the terrain to make it difficult/Remove the difficult terrain.
Control (10XP) 1 Give Concealment within short-range.
Force jump 1
Force Push 1

Background

Tazell was born among the scholarly Drall of the Corellian system, where his sharp intellect and constant questioning made him both gifted and troublesome. After uncovering secrets his clan preferred hidden, he was exiled — cast out not for wrongdoing, but for knowing too much.

Alone in the wider galaxy, Tazell was eventually discovered by a hidden Jedi mentor who recognized his potential. Trained as a Sentinel Shadow, he learned to operate in secrecy — blending Force intuition, stealth, and cunning to root out corruption and uncover hidden threats.

Though baffled by modern tech and still a stranger to much of the galaxy, Tazell moves like a ghost through the shadows, seeking truth, redemption, and perhaps one day, a way home.

Motivation

Oath - Species - Save the Drall

Duties

Description

Other Notes

Specie Bonus:
Drall begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation. Drall have a mind for problems and solutions. In addition to using [their] skill or characteristic rating, a Drall adds a boost die to the dice pool when providing skilled assistance.

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